I'm programming a function in Python in Autodesk Maya (using PyMel for Maya)
I have three 3D points; p0, p1, p2.
Then they make a rigid transformation, so after the transformation (an affine transformation) I have their new positions; q0, q1, q2.
I also have a fourth point before the transformation; p3. I want to calculate its position after the same transformation; q4.
So I need to calculate the transformation matrix, and then apply it to p4. I don't know how to do either. List = an array of objects
import pymel.core as pm
import pymel.core.datatypes as dt
p0 = dt.Vector(pm.getAttr(list[0]+".tx"), pm.getAttr(list[0]+".ty"), pm.getAttr(list[0]+".tz"))
p1 = dt.Vector(pm.getAttr(list[1]+".tx"), pm.getAttr(list[1]+".ty"), pm.getAttr(list[1]+".tz"))
p2 = dt.Vector(pm.getAttr(list[2]+".tx"), pm.getAttr(list[2]+".ty"), pm.getAttr(list[2]+".tz")
p3 = dt.Vector(pm.getAttr(list[3]+".tx"), pm.getAttr(list[3]+".ty"), pm.getAttr(list[3]+".tz"))
The 3D points are read from animated objects in the Maya scene. So at another frame, I run this code to get
q0 = dt.Vector(pm.getAttr(list[0]+".tx"), pm.getAttr(list[0]+".ty"), pm.getAttr(list[0]+".tz"))
q1 = dt.Vector(pm.getAttr(list[1]+".tx"), pm.getAttr(list[1]+".ty"), pm.getAttr(list[1]+".tz"))
q2 = dt.Vector(pm.getAttr(list[2]+".tx"), pm.getAttr(list[2]+".ty"), pm.getAttr(list[2]+".tz"))
#q3 = TransformationMatrix between (p0,p1,p2) and (q0,q1,q2), applied to p3
I tried to calculate with vectors, but I ended up with errors due to divisions by zero... So I figured that a transformation matrix should solve it without problems.
I've got a deadline not far ahead and I REALLY need help solving this! PLEASE HELP!
Edit: how to perform coordinates affine transformation using python?
I need this function "solve_affine", but it should take only 3 points from each set instead of 4. And I can't use numpy...