I'm developing a racing game like http://harmmade.com/vectorracer/ and I have implemented the A* algorithm to use for the AI players. The algorithm is working fine for 1-tile movements, but I don't want the AI players to only move 1 tile at a time (by using only their adjacent points), I need them to be able to accelerate and decelerate when they are closing in on a turn. Their next positions should depend on their previous one, just like Vector Racer.
public boolean createRoute() {
// The list where the points will be added in reverse order (from finish_point)
ArrayList<Track_Point> path = new ArrayList<>();
// The list where the unchecked points will be stored
ArrayList<Track_Point> open = new ArrayList<>();
// The list where the checked points will be stored
ArrayList<Track_Point> closed = new ArrayList<>();
// The starting point is always added as the first point to be checked
open.add(starting_point);
Track_Point current;
while (true) {
current = null;
// If all points from the open list have been removed (be being checked), it means that there isn't a possible path from the starting to the finish point
if (open.isEmpty()) {
System.out.println("no route available");
return false;
}
// Selects the point with the lowest F value from the open list
for (Track_Point temp : open) {
temp.show();
if (current == null || temp.getF() < current.getF()) {
current = temp;
}
}
// If the current point has reached the finish point, break the loop to construct the path
if (current.equals(finish_point)) {
break;
}
// Removes the current point (with the lowest F value) from the open list
open.remove(current);
// Adds the current point (with the lowest F value) to the closed list
closed.add(current);
ArrayList<Track_Point> possible_points = createNextPossibleTrackPoints(current);
//Sets the parent of the possible points
for (Track_Point tp : possible_points) {
if (!tp.equals(current)) {
tp.setParent(current);
}
}
for (Track_Point possible_point : possible_points) {
double nextG = current.getG() + current.distance(possible_point);
if (nextG < possible_point.getG()) {
open.remove(possible_point);
closed.remove(possible_point);
}
if (!open.contains(possible_point) && !closed.contains(possible_point)) {
possible_point.setParent(current);
open.add(possible_point);
}
}
}
//Track_Point current = finish_point;
while (current.getParent() != null) {
path.add(current);
current = current.getParent();
}
// optimalRacingLine is the list where all the points will be held in the correct order
optimalRacingLine.add(starting_point);
for (int k = path.size() - 1; k >= 0; k--) {
optimalRacingLine.add(path.get(k));
}
return true;
}
createPossiblePoints(Point current) so far returns a list of the current point's adjacents. Each point's H value is calculated in their constructor, as I'm passing the finish point there and it calculates the distance between them. Each point's G value is calculated when I set a parent to it, the G value is the distance from the new point to their parent + the parent's G value.
How do I modify this code to allow acceleration/deceleration?
The code of Track_Point:
package model;
import javafx.geometry.Point2D;
public class Track_Point extends Point2D {
private Track_Point parent, velocity;
private double f, g, h;
public Track_Point(double x, double y) {
super(x, y);
}
public Track_Point(double x, double y, Track_Point f) { // f is the finish point
super(x, y);
h = distance(f);
}
public void setParent(Track_Point tp) {
parent = tp;
g = distance(tp) + tp.getG();
f = g + h;
velocity = new Track_Point(getX() - parent.getX(), getY() - parent.getY());
}
public Track_Point getParent() {
return parent;
}
public double getG() {
return g;
}
public double getH() {
return h;
}
public double getF() {
return f;
}
public Track_Point getVelocity() {
return velocity;
}
@Override
public String toString() {
return "( " + (int) getX() + " , " + (int) getY() + " )";
}
public void show() {
System.out.println(toString());
}
}
Added some screenshots of my failed attempt and the working simple A* version
http://tinypic.com/r/zlakg2/8 - working version
http://tinypic.com/r/2e3u07o/8 - modified version (uses velocity as a parameter in the createNextPossiblePoints method)