I have checked all the questions /answers related to this issue at least at stakoverflow .but without any success ,so far my issue is - I have created a new app - target IOS 7 and I have added my launchimage and my appIcon in the image.xcassets folder . when I launch my app on simulator the launchimae is showing perfectly without any issue but when I run the app on my iphone (iphone 5 , IOS 7.1) a black screen is showing instead of the launchimage any help or suggestions will be appriciated ? cheers,
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Try this: http://stackoverflow.com/questions/19219291/black-screen-instead-of-launch-image-on-ipad-ios-7-0-x/20236878#20236878 (edit: inserted direct link to potential answer) – Akaino May 04 '14 at 20:04
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I have tried this before but it doesn't help me out to find the issue – poa May 04 '14 at 21:27
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You're using storyboards in your app, right? I've faced the same problem in my project with storyboards. But in another project with traditional xibs there is no such issue... – Andrei Chevozerov May 07 '14 at 04:21
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I found the real cause. See my answer. – Andrei Chevozerov May 07 '14 at 04:57
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The problem is in your image.
You could open your image in Preview.app, then show the Inspector (⌘I
) and look at More Info tab. Wrong image will show you the following info:
and will result a black screen on the device (but will be ok in the Simulator). And the right one shood look like that:
I can't say how to fix wrong images in Photoshop. I found quite an ugly solution:
- open wrong png in PS;
- find and open correct png in another tab (make sure the canvas is of right size);
- select the whole image in the wrong png and copy it;
- paste the copied image into correct png file;
- perform
Save As...
command and replace your wrong image with the new one.

Andrei Chevozerov
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1I would like to re-explain my issue , the root cause and the solution -here is my issue :IOS 7 launch image, displaying black screen on device ONLY . root cause:the root cause of having this issue was my default@2x.png image was not a valid png image content ,solution: I took a valid png image and then I have opened and selected my whole image with wrong png content and then copy it to the valid png image and then everything went perfectly . hope this helps anyone struggling with this issue – poa May 13 '14 at 11:12
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My correctly working images look like Andrey's "incorrect" example, but my INcorrectly working images (launch screen just shows up black) are clearly wrong in Preview inspector -- no PNG tab shows up, so they're probably not formatted right as png's or something. Redid them in PS, now they work fine! Thanks for the direction, Andrey. – Ben Wheeler Jul 17 '14 at 17:59
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Further to the answers above, the inspector actually tells you the size that it considers valid for use, so tweak it in whatever package before importing. I have many tools but for a quick-and-clean approach, good 'ol preview comes to the rescue if you take time to explore the editing tools

aremvee
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