I'm struggling with Unity and the plugin system using a C++ Dll. Basically I have a Dll in C++ that find the extrinsic parameters of camera knowing the intrinsic parameters. The function runs smoothly when I create a .exe.
What i'm trying to do is using that function in Unity via a Dll in C++ to get the extrinsic parameters stored in a 1D double Array.
I've read a lot about exporting functions in Dll and Importing them in C#, but I've spend 4 days of work and nothing works.
I always get the same error : Runtime Error and Unity crashes (Memory access problem I think).
Here is the C++ code
#include <opencv2\opencv.hpp>
#include <stdio.h>
#ifdef CALIBRATION_EXPORTS
#define CALIBRATION_API __declspec(dllexport)
#else
#define CALIBRATION_API __declspec(dllimport)
#endif
using namespace cv;
using namespace std;
class CALIBRATION_API calib
{
public:
calib();
virtual ~calib();
void calcBoardCornerPosititions(Size boardSize, double squareSize, vector<Point3f>& corners);
Mat Nextimage(VideoCapture camera);
void find_extrinsic(double* Mat_Ext, double mat_int[], double mat_dist[], int size_ext, int size_int, int size_dist);
private :
VideoCapture camera;
};
extern "C" CALIBRATION_API calib* CreateCalib()
{
return new calib();
}
extern "C" CALIBRATION_API void DisposeCalib( calib* pObject)
{
if (pObject != NULL)
{
delete pObject;
pObject = NULL;
}
}
void calib::find_extrinsic(double *Mat_Ext, double mat_int[], double mat_dist[], int size_ext, int size_int, int size_dist)
{
if (size_ext == 16 && size_int == 9 && size_dist == 5)
{
Size boardSize = Size(9, 6);
double squareSize = 245;
//Matrices de résultats param ext
Mat_<double> rvecs_ext(3, 3);
Mat_<double> tvecs_ext(3, 1);
vector<Point3f> objectPoints_ext;
int id = 0;
Mat_<double> cameraMatrix(3, 3);
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
cameraMatrix.data[i, j] = mat_int[id];
id++;
}
}
Mat_<double> distCoeffs(5, 1);
for (int i = 0; i < 5; i++)
{
distCoeffs.data[i, 1] = mat_dist[i];
}
Mat result = Nextimage(camera);
Size imageSize = result.size();
vector<Point2f> pointBuf;
bool found = findChessboardCorners(result, boardSize, pointBuf, CALIB_CB_FAST_CHECK + CALIB_CB_FILTER_QUADS);
if (found)
{
calcBoardCornerPosititions(boardSize, squareSize, objectPoints_ext);
solvePnP(objectPoints_ext, pointBuf, cameraMatrix, distCoeffs, rvecs_ext, tvecs_ext, false, CV_ITERATIVE);
Mat_Ext[0] = rvecs_ext.at<double>(0, 0);
Mat_Ext[1] = rvecs_ext.at<double>(0, 1);
Mat_Ext[2] = rvecs_ext.at<double>(0, 2);
Mat_Ext[3] = tvecs_ext.at<double>(0, 0);
Mat_Ext[4] = rvecs_ext.at<double>(1, 0);
Mat_Ext[5] = rvecs_ext.at<double>(1, 1);
Mat_Ext[6] = rvecs_ext.at<double>(1, 2);
Mat_Ext[7] = tvecs_ext.at<double>(0, 2);
Mat_Ext[8] = rvecs_ext.at<double>(2, 0);
Mat_Ext[9] = rvecs_ext.at<double>(2, 1);
Mat_Ext[10] = rvecs_ext.at<double>(2, 2);
Mat_Ext[11] = rvecs_ext.at<double>(0, 3);
Mat_Ext[12] = rvecs_ext.at<double>(3, 0);
Mat_Ext[13] = rvecs_ext.at<double>(3, 1);
Mat_Ext[14] = rvecs_ext.at<double>(3, 2);
Mat_Ext[15] = 1;
}
}
}
}
extern"C" CALIBRATION_API void Call_find_extrinsic(calib* pObject, double *Mat_Ext, double mat_int[], double mat_dist[], int size_ext, int size_int, int size_dist)
{
if (pObject != NULL)
{
pObject->find_extrinsic(Mat_Ext, mat_int, mat_dist,size_ext,size_int,size_dist);
}
}
And the revelant C# code:
[DllImport("Beta.dll")]
public static extern IntPtr CreateCalib();
[DllImport("Beta.dll")]
public static extern void DisposeCalib(IntPtr pCalibObject);
[DllImport("Beta.dll")]
public static extern void Call_find_extrinsic(IntPtr pCalibObject, double[] pMat_Ext, double[] mat_int, double[] mat_dist,
int size_ext, int size_int, int size_dist);
pCalibClass = CreateCalib();
double[]test_ext = new double[16];
Call_find_extrinsic(pCalibClass, test_ext,Intrinsic_mat,Dist_mat,test_ext.Length,Intrinsic_mat.Length,Dist_mat.Length);
I try to fill the test_ext with the value calculated by the find_extrinsic method.
Could you plz help me to solve that.
Thanks a Lot!