When I move the object, it's slow and doesn't move in diagonal, only up, down, right and left.
How can I fix this, is this a good way to start or should I do it otherwise?
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext('2d');
canvas.width = 600;
canvas.height = 600;
var object = {
height: 40,
width: 40,
x: 10,
y: 10,
color: "#FF0000"
}
document.addEventListener('keydown', function(event) {
//left
if(event.keyCode == 37) {
object.x -= 1;
}
//top
else if(event.keyCode == 38) {
object.y -= 1;
}
//right
else if(event.keyCode == 39) {
object.x += 1;
}
//bottom
else if(event.keyCode == 40) {
object.y += 1;
}
});
function renderCanvas(){
ctx.fillStyle = "#000000";
ctx.fillRect(0, 0, 600, 600);
}
function renderObject(){
ctx.fillStyle = "#FF0000";
ctx.fillRect(object.x, object.y, object.width, object.height);
}
function run(){
renderCanvas();
renderObject();
}
setInterval(run, 10);
Here's a jsfiddle
I'm kind of a newbie in javascript and I really need help on this ;)