Some particle examples use THREE.BufferGeometry
and others use a simply THREE.Geometry
.
Some lines about pros and cons of every method?
Asked
Active
Viewed 1,428 times
4

Wilt
- 41,477
- 12
- 152
- 203

civiltomain
- 1,136
- 1
- 9
- 27
1 Answers
3
THREE.BufferGeometry
is slowly replacing THREE.Geometry
as it is computationally more efficient.
The THREE.BufferGeometry
API may still be undergoing changes, so you have to be prepared for that.
The THREE.Geometry
API is easier to use, perhaps, but that may be because it is more familiar.
Currently they are both supported.
Which one you use is up to you.
three.js r.67

WestLangley
- 102,557
- 10
- 276
- 276
-
should new apps start with `THREE.BufferGeometry` by default ? – Ciprian Tomoiagă Nov 27 '16 at 17:18
-
1@CiprianTomoiaga If you use `Geometry`, the renderer will create a `BufferGeometry` internally anyway. Use `BufferGeometry` if you can. three.js r.82 – WestLangley Nov 27 '16 at 18:13