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I am currently using Vuforia SDK, and I am testing it on a real iOS Device, since the documentation of it doesn't support iOS Simulator. It has a .a library that I need to import it to the Frameworks

My question is this, is there any way how to make changes in a specific library (framework) to support iOS simulators? Any hints or suggestions are welcome!

P.S I am not referring to Vuforia SDK, I just want to know it in General Occassions

E-Riddie
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  • Sure, http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4 – A-Live May 13 '14 at 15:50
  • I searched a lot and I saw that post before, but it tells how to create a library and add Build Settings to it, not how to modify it or do any trick to make the ones who don't support simulators, support them. – E-Riddie May 13 '14 at 15:55
  • There's no magic and tricks, you are giving instructions to a machine. To make a fat library you need either source code to compile both architectures or two linked libraries for different architectures that you can "merge" into one fat library. – A-Live May 14 '14 at 08:56
  • I don't mean this, but if I have a specific .a library is there any way to decompile or reconfigure it – E-Riddie May 14 '14 at 09:23

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