What's the difference between using the Serializable
attribute and implementing the ISerializable
interface?

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Related: http://stackoverflow.com/q/5877808/945456 – Jeff B Mar 14 '17 at 13:13
5 Answers
When you use the SerializableAttribute
attribute you are putting an attribute on a field at compile-time in such a way that when at run-time, the serializing facilities will know what to serialize based on the attributes by performing reflection on the class/module/assembly type.
[Serializable]
public class MyFoo { … }
The above indicates that the serializing facility should serialize the entire class MyFoo
, whereas:
public class MyFoo
{
private int bar;
[Serializable]
public int WhatBar
{
get { return this.bar; }
}
}
Using the attribute you can selectively choose which fields needs to be serialized.
When you implement the ISerializable
interface, the serialization effectively gets overridden with a custom version, by overriding GetObjectData
and (and by providing a constructor of the form SetObjectData
MyFoo(SerializationInfo info, StreamingContext context)
), there would be a finer degree of control over the serializing of the data.
See also this example of a custom serialization here on StackOverflow. It shows how to keep the serialization backwards-compatible with different versionings of the serialized data.
Hope this helps.
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11In which version of .NET is it okay to add the `Serializable` attribute to a property? MSDN says it can only be applied to classes, structs, enums and delegates. – hangy Mar 08 '13 at 10:15
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6None. Serializable attribute cannot be applied to properties, only class, struct and enum and delegate declarations. – Daniel Leiszen Nov 21 '13 at 10:37
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3It's the opposite: when the class is decorated with `SerializableAttribute`, a member can be marked with `NonSerializedAttribute` to be skipped, as multiple people (and MSDN) said, when reconstructing a certain object is meaningless in a different environment, it is wise to not serialise it... – nurchi Feb 25 '14 at 23:19
The SerializableAttribute instructs the framework to do the default serialization process. If you need more control, you can implement the ISerializable interface. Then you would put the your own code to serialize the object in the GetObjectData
method and update the SerializationInfo
object that is passed in to it.
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5If you implement ISerializable, it is also customary (or possibly even required) to implement the deserialization constructor: protected SomeClass(SerializationInfo info, StreamingContext context) – jrista Mar 02 '10 at 17:50
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18Note that you still have to mark the class [Serializable] even if you implement ISerializable interface. – Adam Lear Mar 02 '10 at 18:58
The ISerializable
interface lets you implement custom serialization other than default.
When you implement the ISerializable
interface, you have to override GetObjectData
method as follows
public void GetObjectData (SerializationInfo serInfo,
StreamingContext streamContext)
{
// Implement custom Serialization
}
ISerialize force you to implement serialization logic manially, while marking by Serializable attribute (did you mean it?) will tell Binary serializer that this class can be serialized. It will do it automatically.

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Inheriting from ISerializable allows you to custom implement the (de)serialization. When using only the Serializable attribute, the (de)serialization can be controlled only by attributes and is less flexible.

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Deserialization is handled via the deserialization constructor. See my comment on segfaults answer. – jrista Mar 02 '10 at 17:51