I am trying to add JQuery functionality to my Rails application; however, it is not working. I am using JQuery draggable to move images around the screen. I have it working in a stand alone html file but I'm having a lot of difficulty adding it to my Rails application. This is the stand alone file:
<!DOCTYPE html>
<html>
<head>
<title>City</title>
<meta charset="UTF-8">
<link rel="stylesheet" href="js/jquery-ui-1.10.4/themes/base/jquery-ui.css">
<script type="text/javascript" src="js/jquery-ui-1.10.4/jquery-1.10.2.js"></script>
<script type="text/javascript" src="js/jquery-ui-1.10.4/ui/jquery-ui.js"></script>
<style type="text/css">
h1, h3
{
text-align: center;
margin: 0px;
}
/* style the list to maximize the droppable hitarea */
#canvas
{
width: 600px;
height: 600px;
border: 1px solid black;
margin: 0px auto;
overflow: hidden;
}
/*#canvas ol { margin: 0; padding: 1em 0 1em 3em; }*/
/*li { list-style: none;}*/
.canvas-area
{
width: 600px;
height: 600px;
}
/* map background */
/* img {
position: relative;
left: 50%;
top: 50%;
}*/
/* draggable icons */
.draggable
{
background: transparent url('images/transparent.png') repeat center top;
width: 40px;
height: 40px;
padding: 5px;
float: left;
margin: 0 10px 10px 0;
font-size: .9em;
border: hidden;
/*position: absolute;*/
}
#draggable
{
width: 40px;
height: 40px;
}
div img
{
margin: 0px auto;
position: relative;
top: 0px;
left: 0px;
width: 40px;
height: 40px;
}
.arrow img
{
width: 200px;
height: 200px;
}
.arrow
{
width: 200px;
height: 200px;
border: 1px solid black;
}
.commercial100 img
{
width: 100px;
height: 100px;
}
.commercial100
{
width: 100px;
height: 100px;
}
#building img
{
height: 150px;
}
</style>
<script>
// jquery ui script for snapping to grid
$(function() {
$( ".draggable" ).draggable({ grid: [10,10] });
$( "#draggable4" ).draggable({ grid: [ 20, 20 ], snap: true });
});
</script>
</head>
<body>
<div class="content">
<!-- Canvas for building the city -->
<h1>Mock view of my city</h1>
<h3>600 x 600</h3>
<div id="canvas">
<div id="ignoreThis" class="ui-widget-content canvas-area">
<p class="placeholder">Add your items here</p>
<div id="arrowSvg" class="draggable ui-widget-content arrow">
<img src="images/arrow.svg" alt="house" type="image/svg+xml" /> SVG (200px x 200px)
</div>
<div id="arrowPng" class="draggable ui-widget-content arrow">
<img src="images/arrow.png" alt="house"> PNG (200px x 200px)
</div>
<div id="building" class="draggable ui-widget-content commercial100">
<img src="images/building.png" alt="building" />
</div>
<div id="factory" class="draggable ui-widget-content commercial100" >
<img src="images/factory.png" alt="factory" />
</div>
<div id="ferry" class="draggable ui-widget-content commercial100" >
<img src="images/ferry.png" alt="ferry" />
</div>
<div id="house2l" class="draggable ui-widget-content" >
<img src="images/house2l.png" alt="two level house" />
</div>
<div id="houseSvg" class="draggable ui-widget-content">
<img src="images/house.svg" alt="house" type="image/svg+xml" /> SVG
</div>
<div id="housePng" class="draggable ui-widget-content">
<img src="images/house.png" alt="house" />
</div>
<div id="houseSF" class="draggable ui-widget-content" >
<img src="images/housesf.png" alt="SF house" />
</div>
<div id="street1" class="draggable ui-widget-content street" >
<img src="images/street.png" alt="street">
</div>
<div id="street2" class="draggable ui-widget-content street" >
<img src="images/street.png" alt="street">
</div>
<div id="street3" class="draggable ui-widget-content street" >
<img src="images/street.png" alt="street">
</div>
<div id="street4" class="draggable ui-widget-content street" >
<img src="images/street.png" alt="street">
</div>
</div>
<script>
// code to make the active div move to the front
// code from http://www.codingforums.com/javascript-programming/260289-bring-div-element-front-click.html
// create an array to hold the (buildings, streets, landmarks) element's id
var ids=[],
// grab all the divs (each icon) and put it into thedivs
thedivs = document.getElementById("canvas").getElementsByTagName("div");
for (var i = 0; i < thedivs.length; i++) {
// add the id of each div to the ids array
//alert(thedivs[i].id);
ids.push(thedivs[i].id);
thedivs[i].onclick = function() {
for (var a = 0; a < ids.length; a++) {
if (this.id == ids[a]) {
// take current id that matches the selected id and move it to the end
ids.push(ids.splice(a,1));
}
document.getElementById(ids[a]).style.zIndex=a;
}
}
}
</script>
</div>
<input type="button" value="save" onclick="saveAction()">
<script>
//Cycle through images and grab their x/y positions
var saveAction = function(){
elementNames = document.getElementById("canvas").getElementsByTagName("div");
for(var i = 0; i < elementNames.length; i++)
{
var idName = $( "#" + elementNames[i].id);
var offset = idName.offset();
alert("Left pos: " + offset.left + " Top pos: " + offset.top);
}
};
</script>
</div>
</body>
</html>
I have placed the Javascript in assets/javascripts/custom_map.js and I have placed the html / css in my new_map.html.erb view. The images are showing up fine in the Rails app but they are not draggable. How can I fix this? Thanks!