I have a problem sending zmq message built from the pointer to struct, which contains other struct.
The server code:
#include <zmq.hpp>
#include <string>
#include <iostream>
using namespace zmq;
using namespace std;
struct structB{
int a;
string c;
};
struct structC{
int z;
struct structB b;
};
int main()
{
context_t context(1);
socket_t *socket = new socket_t(context,ZMQ_REP);
socket->bind("tcp://*:5555");
message_t *request = new message_t();
socket->recv(request);
struct structB messageB;
messageB.a=0;
messageB.c="aa";
struct structC *messageC = new struct structC;
messageC->z = 4;
messageC->b = messageB;
char *buffer = (char*)(messageC);
message_t *reply = new message_t((void*)buffer,
+sizeof(struct structB)
+sizeof(struct structC)
,0);
socket->send(*reply);
return 0;
}
Client code:
#include <zmq.hpp>
#include <iostream>
#include <string>
using namespace std;
using namespace zmq;
struct structB{
int a;
string c;
};
struct structC{
int z;
struct structB b;
};
int main()
{
context_t context(1);
socket_t *socket = new socket_t(context,ZMQ_REQ);
socket->connect("tcp://*:5555");
const char* buffer = "abc";
message_t *request = new message_t((void*)buffer,sizeof(char*),0);
socket->send(*request);
message_t *reply = new message_t;
socket->recv(reply);
struct structC *messageC = new struct structC;
messageC = static_cast<struct structC*>(reply->data());
cout<<messageC->b.a<<endl;//no crash here
struct structB messageB = messageC->b;//Segmentation fault (core dumped)
return 0;
}
This program crashes when I try to use string called "c" from structB. It doesn't matter if I try to print it, or assign whole structB as in above example.
Where is the problem? Should I create message_t *reply on server side in different way?