I am looking for a javascript which allows me to debug a WebGL shader down to the single line / variable level. So it should be possible break on every line and inspect the value of every variable.
This can be done by instrumentation (parsing the shader, generating a shader which outputs the requested variable, execute this shader against the current context and returns the ouput to the user)
It is similar to what glslDevil (http://www.vis.uni-stuttgart.de/glsldevil/) does for OpenGL.
Does anyone know if such a tool for WebGL exists ?