I know you will mask this as duplicate (question1, question2, question3) but the answers are not what I'm looking for (and I think also other people).
So, I'm refering to socket masters (I love you guys): how can I get bind error(address already in use) if I close the socket?
I will describe my problem.
I've got a client that communicate with a server
In the server, I have two sockets: sockS (the main socket, that listens) and sockTX (the client one)
If I call my programs once, the communication is fine, then I close both sockets
If I recall server and client, I get the error and I've to wait the TIME_WAIT (~3 minutes seconds on Ubuntu 32bit)
Why, after closing both sockets I still get bind error?
There's a way to make it works without any magic (SO_REUSEADDR)?
I know something in my code is wrong...
Thank you everyone.
That's the code:
Client
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <string.h>
#include <netdb.h>
#include <unistd.h>
#include <arpa/inet.h>
#define PORT 5000
#define SERVER "127.0.0.1"
#define MAXLINE 128
int printMessage(char* str);
int main(){
char buff[MAXLINE+1];
struct sockaddr_in server, client;
struct hostent *host;
int sock, n;
//socklen_t len;
if((sock = socket(AF_INET,SOCK_STREAM,0)) == -1){
perror("\nErrore socket()");
return -1;
}
client.sin_family = AF_INET;
client.sin_port = htons(0); // la porta e' scelta dal sistema operativo
client.sin_addr.s_addr = htonl(INADDR_ANY);
if( bind(sock,(struct sockaddr*)&client, sizeof(client)) == -1){
perror("\nErrore bind()");
return -1;
}
server.sin_family = AF_INET;
server.sin_port = htons(PORT);
if((host = gethostbyname(SERVER)) == NULL ){
perror("\nErrore gethostbyname()");
return -1;
}
server.sin_addr = *((struct in_addr *)host->h_addr);
if(connect(sock, (struct sockaddr*)&server, sizeof(server)) < 0){
perror("\nErrore connect");
return -1;
}
// MESSAGGIO
sprintf(buff, "CTX\nclientTX\nserver\nCiao da client\n");
if(send(sock, buff, strlen(buff), 0) < 0) {
perror("\nErrore sendto");
return -1;
}
else {
printf("\nMessaggio inviato");
}
if((n = recv(sock, buff, MAXLINE, 0)) < 0) {
perror("\nErrore ricezione risposta");
return -1;
} else {
buff[n] = '\0';
int test = printMessage(buff);
printf("\nEsito: %s\n", (test == 1 ? "OK" : "FAIL"));
}
shutdown(sock, 2); // 2 = RD_WR
close(sock);
return 0;
}
int printMessage(char* str){
int i;
char* temp;
printf("Mittente: ");
for(i = 0; str[i] != '\n'; i++)
printf("%c", str[i]);
printf(" ");
for(i = i+1; str[i] != '\n'; i++)
printf("%c", str[i]);
printf("\nDestinatario: ");
for(i = i+1; str[i] != '\n'; i++)
printf("%c", str[i]);
temp = (char*)malloc(30 * sizeof(char));
strncpy(temp, str+i+1, 30);
printf("Messaggio: %s\n", temp);
if(strcmp(temp, "OK") == 0)
return 1;
else
return 0;
}
Server:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netdb.h>
#include <unistd.h>
#include <arpa/inet.h>
#define PORT 5000
#define SERVER "127.0.0.1"
#define MAXLINE 128
int printMessage(char* str);
int main() {
char buff[MAXLINE+1];
struct sockaddr_in server; //, client;
int sockS, sockTX, n;
if((sockS = socket(AF_INET,SOCK_STREAM,0)) == -1)
{
perror("\nErrore socket()");
return -1;
}
server.sin_family = AF_INET;
server.sin_port = htons(PORT);
server.sin_addr.s_addr = htonl(INADDR_ANY);
if(bind(sockS, (struct sockaddr *)&server, sizeof(server)) == -1)
{
perror("\nErrore bind()");
return -1;
}
if(listen(sockS, 10) == -1)
{
perror("\nErrore listen()");
return -1;
}
printf("SERVER\nInizializzazione completata!\n");
if((sockTX = accept(sockS, (struct sockaddr *)NULL, NULL)) == -1)
{
perror("\nErrore accept()");
return -1;
}
printf("Socket connesso\n");
// INVIO
if((n = recv(sockTX, buff, MAXLINE, 0)) < 0) {
perror("\nErrore recv()");
return -1; // BREAK??
} else {
buff[n] = '\0';
printMessage(buff);
}
sprintf(buff, "S\nserver\nclientTX\nOK\n");
if(send(sockTX, buff, strlen(buff), 0) < 0){
perror("\nErrore send()");
return -1; // BREAK??
} else {
printf("Risposta inviata\n");
}
shutdown(sockTX, 2);
close(sockTX);
shutdown(sockS, 2);
close(sockS);
return 0;
}
int printMessage(char* str){
int i;
char* temp;
printf("Mittente: ");
for(i = 0; str[i] != '\n'; i++)
printf("%c", str[i]);
printf(" ");
for(i = i+1; str[i] != '\n'; i++)
printf("%c", str[i]);
printf("\nDestinatario: ");
for(i = i+1; str[i] != '\n'; i++)
printf("%c", str[i]);
temp = (char*)malloc(30 * sizeof(char));
strncpy(temp, str+i+1, 30);
printf("Messaggio: %s\n", temp);
if(strcmp(temp, "OK\n") == 0)
return 1;
else
return 0;
}
Thank you everyone
EDIT 1: Possible solution (not very beautiful, but just a bit more than SOCK_REUSEADDR)
Try to add, before shutdown and close of the two server's socket, a sleep(1).
The client will close before the server and it will work
Not very beautiful, I know.
Or, better, before closing the first socket inside the server, you can check if the client closed the connection (like here)