32

Related: How do I create a static local variable in Java?


Pardon if this is a duplicate; I was pretty sure this would have been asked previously, and I looked but didn't find a dupe.

Is it possible for me to create a static local variable in C#? If so, how?

I have a static private method that is used rarely. the static method uses a Regular Expression, which I would like to initialize once, and only when necessary.

In C, I could do this with a local static variable. Can I do this in C#?

When I try to compile this code:

    private static string AppendCopyToFileName(string f)
    {
        static System.Text.RegularExpressions.Regex re =
            new System.Text.RegularExpressions.Regex("\\(copy (\\d+)\\)$");
    }

...it gives me an error:

error CS0106: The modifier 'static' is not valid for this item


If there's no local static variable, I suppose I could approximate what I want by creating a tiny new private static class, and inserting both the method and the variable (field) into the class. Like this:

public class MyClass 
{
    ...
    private static class Helper
    {
        private static readonly System.Text.RegularExpressions.Regex re =
            new System.Text.RegularExpressions.Regex("\\(copy (\\d+)\\)$");

        internal static string AppendCopyToFileName(string f)
        {
            // use re here...
        }
    }

    // example of using the helper
    private static void Foo() 
    {
       if (File.Exists(name)) 
       {
           // helper gets JIT'd first time through this code
           string newName = Helper.AppendCopyToFileName(name);
       }
    }
    ...
}

Thinking about this more, using a helper class like this there would yield a bigger net savings in efficiency, because the Helper class would not be JIT'd or loaded unless necessary. Right?

Community
  • 1
  • 1
Cheeso
  • 189,189
  • 101
  • 473
  • 713
  • 1
    You could also use the `Lazy` type to create a lazily-initialized static field -- does that meet your requirements? – Eric Lippert Mar 06 '10 at 17:36
  • 2
    I didn't know about Lazy. Does that imply that I am lazy? – Cheeso Mar 06 '10 at 17:37
  • That's one thing I've always wanted: Possibility to (inside a method body) say "static int variableName" or "member int variableName" to create a variable with the specified lifetime but scoped to where it is declared. – erikkallen Mar 06 '10 at 17:39

14 Answers14

15

No, C# does not support this. You can come close with:

private static System.Text.RegularExpressions.Regex re =
         new System.Text.RegularExpressions.Regex("\\(copy (\\d+)\\)$");

private static string AppendCopyToFileName(string f)
{

}

The only difference here is the visibility of 're'. It is exposed to the classm not just to the method.

The re variable will be initialized the first time the containing class is used in some way. So keep this in a specialized small class.

H H
  • 263,252
  • 30
  • 330
  • 514
  • I was hoping to save the initialization cost. But thinking it through, it would be a larger net savings to embed that static method into its own class, which is then used only "sometimes". The savings there is even larger than the savings related to not initializing the Regex unless necessary. And the thread-safety issue is solved, as well. – Cheeso Mar 06 '10 at 17:33
  • C and C++ definitely behave very different regarding initialization time. They guarantee that a function local static is initialized the first time control flow passes over the definition. I.e. *not* the first time the containing file/class/function/... is touched. – Paul Groke Oct 03 '13 at 21:32
10

Not in C#, only in Visual Basic .NET:

Sub DoSomething()
  Static obj As Object
  If obj Is Nothing Then obj = New Object
  Console.WriteLine(obj.ToString())
End Sub  

VB.NET have lot of nice things that C# does not have, thats why I choose VB.NET.

Ondřej
  • 1,645
  • 1
  • 18
  • 29
  • 5
    Seriously. VB.Net does support static locals? And C#, which looks like C, but isn't, where C does have static locals, doesn't have it? Why!??? Thanks for pointing it out. I am going to switch to VB.Net right away now! – Mike de Klerk Dec 30 '16 at 11:28
  • 1
    I highly discourage anyone from switching to VB.NET in 2023... – Sasino Jun 07 '23 at 03:21
8

Unfortunately, no. I really loved this possibility in C.

I have an idea what you could do.

Create a class that will provide access to instance-specific values, which will be preserved statically.

Something like this:

class MyStaticInt
{
    // Static storage
    private static Dictionary <string, int> staticData =
        new Dictionary <string, int> ();

    private string InstanceId
    {
        get
        {
            StackTrace st = new StackTrace ();
            StackFrame sf = st.GetFrame (2);
            MethodBase mb = sf.GetMethod ();

            return mb.DeclaringType.ToString () + "." + mb.Name;
        }
    }

    public int StaticValue
    {
        get { return staticData[InstanceId]; }

        set { staticData[InstanceId] = value; }
    }

    public MyStaticInt (int initializationValue)
    {
        if (!staticData.ContainsKey (InstanceId))
            staticData.Add (InstanceId, initializationValue);
    }
}

Can be used this way...

class Program
{
    static void Main (string[] args)
    {
        // Only one static variable is possible per Namespace.Class.Method scope
        MyStaticInt localStaticInt = new MyStaticInt (0);

        // Working with it
        localStaticInt.StaticValue = 5;
        int test = localStaticInt.StaticValue;
    }
}

It's not a perfect solution, but an interesting toy.

You can only have one static variable of this type per Namespace.Class.Method scope. Won't work in property methods - they all resolve to the same name - get_InstanceId.

  • For those looking into using this, I'd recommend `ConditionalWeakTable` instead. See MSDN for more information but it keeps track of the instances automatically. – julealgon Jan 10 '20 at 14:14
6

C# doesn't support static local variables. In addition to what has been posted above, here's a 2004 MSDN blog entry on the subject: Why doesn't C# support static method variables?

(Same blog entry in the Microsoft's own archive. The Web Archive preserved the comments. Microsoft archive didn't.)

Nick Alexeev
  • 1,688
  • 2
  • 22
  • 36
5

Why not create a static readonly member on your class and initialize it in a static constructor maybe?

This will give you the same performance benefit - it will only get initialised once.

Drew Noakes
  • 300,895
  • 165
  • 679
  • 742
Bobby
  • 1,666
  • 3
  • 16
  • 27
  • 2
    yep, I know that static readonly members get initialized once. But the goal is to not initialize it *at all*, unless necessary. In C, I could do that with a local static. – Cheeso Mar 06 '10 at 17:24
  • 1
    @Cheeso: Make the static member a `Lazy`. For pre-4.0, you can make an `internal` class in your assembly with the same members as `Lazy` (the basic implementation is pretty simple): http://msdn.microsoft.com/en-us/library/dd642331(VS.100).aspx – Sam Harwell Mar 06 '10 at 17:36
  • Note that in some cases `readonly` fields for struct types can cause defensive copies to be made which can actually make perf worse than if you made the field non-`readonly`. Newer C# versions avoid such copies if the field's type is `readonly struct`. – Drew Noakes Jun 04 '18 at 18:10
2

What about this, since you only want it to be initialized if it's used:

private static System.Text.RegularExpressions.Regex myReg = null;
public static void myMethod()
{
    if (myReg == null)
        myReg = new Regex("\\(copy (\\d+)\\)$");
}
Cheeso
  • 189,189
  • 101
  • 473
  • 713
BarrettJ
  • 3,431
  • 2
  • 29
  • 26
  • yes, that would do it. In a multi-thread scenario, though, I think there might be a race condition there. – Cheeso Mar 06 '10 at 17:35
2

I developed a static class that deals with this problem in a fairly simple manner:

using System.Collections.Generic;
using System.Runtime.CompilerServices;

public static class StaticLocal<T>
{
    static StaticLocal()
    {
        dictionary = new Dictionary<int, Dictionary<string, Access>>();
    }

    public class Access
    {
        public T Value { get; set; }

        public Access(T value)
        {
            Value = value;
        }

    }

    public static Access Init(T value, [CallerFilePath]string callingFile = "",
                                       [CallerMemberName]string callingMethod = "",
                                       [CallerLineNumber]int lineNumber = -1)
    {
        var secondKey = callingFile + '.' + callingMethod;
        if (!dictionary.ContainsKey(lineNumber))
            dictionary.Add(lineNumber, new Dictionary<string, Access>());
        if (!dictionary[lineNumber].ContainsKey(secondKey))
            dictionary[lineNumber].Add(secondKey, new Access(value));
        return dictionary[lineNumber][secondKey];
    }

    private static Dictionary<int, Dictionary<string, Access>> dictionary;

}

It can be implemented within a method like this:

var myVar = StaticLocal<int>.Init(1);
Console.Writeline(++myVar.Value);

On each subsequent call to the method, the value contained in myVar.Value will be the last one it was set to so repeated calls will cause it to output a sequence of natural numbers. The Init() function only sets the value if it has not been previously initialized. Otherwise it just returns a reference to an object containing the value.

It makes use of the [CallerFilePath], [CallerMemberName] and [CallerLineNumber] attributes to track which item in the dictionary is being referred to. This eliminates the possibility of collisions between methods with the same names or calls from the same line numbers.

A few caveats about its usage:

  • As others have stated, it's worthwhile to consider whether what you're doing really requires the use of static local variables. Their use can sometimes be a sign that your design is flawed and could use some refactoring.
  • This method of dealing with the problem involves a couple layers of indirection, slowing down the execution of your program. It should only be used if it justifies that cost.
  • Static local variables can help you to deal with having too many members declared in your class, thus compartmentalizing them where they're used. This should be weighed against the execution time cost but can sometimes be worth it. On the other hand, having so many members being declared within a class may be an indication of design problems worth considering.
  • Because these values continue to remain in memory after their methods complete execution you must be mindful that using them to store large chunks of memory will prevent garbage-collection until the program completes, thus diminishing your available resources.

This approach is probably overkill for most instances where you would want to use static local variables. Its use of indirection to deal with separate files, methods and lines might be unnecessary for your project, in which case you can simplify it to meet your needs.

buchWyrm
  • 127
  • 10
  • 2
    I would make the first key in the dictionary `[CallerFilePath]` and the second key `[CallerLineNumber]`. There is no need for `[CallerMemberName]`. And another caveat is that initializing two local static variables like this in the same file on the same line results in unexpected behavior. +1 I obtained this code, with the previously mentioned adjustments. – Mike de Klerk Dec 30 '16 at 12:39
1

I haven't seen a good generic solution to this yet so I thought I'd come up with my own. I should note however that for the most part(not always) needing static local variables is probably a sign that you should refactor your code for the reasons that have been stated by many people; state is something for the object not a method. I do however like the idea of limiting the scope of variables.

Without further ado:

public class StaticLocalVariable<T>
{
    private static Dictionary<int, T> s_GlobalStates = new Dictionary<int, T>();

    private int m_StateKey;

    public StaticLocalVariable()
    {
        Initialize(default(T));
    }

    public StaticLocalVariable( T value )
    {
        Initialize(value);
    }        

    private void Initialize( T value )
    {
        m_StateKey = new StackTrace(false).GetFrame(2).GetNativeOffset();

        if (!s_GlobalStates.ContainsKey(m_StateKey))
        {                
            s_GlobalStates.Add(m_StateKey, value);
        }
    }

    public T Value
    {
        set { s_GlobalStates[m_StateKey] = value; }
        get { return s_GlobalStates[m_StateKey]; }
    }
}

This isn't thread safe of course but it wouldn't take too much work to make it so. It can be used like so:

static void Main( string[] args )
{
    Console.WriteLine("First Call:");
    Test();
    Console.WriteLine("");
    Console.WriteLine("Second Call:");
    Test();
    Console.ReadLine();
}

public static void Test()
{
    StaticLocalVariable<int> intTest1 = new StaticLocalVariable<int>(0);
    StaticLocalVariable<int> intTest2 = new StaticLocalVariable<int>(1);
    StaticLocalVariable<double> doubleTest1 = new StaticLocalVariable<double>(2.1);
    StaticLocalVariable<double> doubleTest2 = new StaticLocalVariable<double>();

    Console.WriteLine("Values upon entering Method: ");
    Console.WriteLine("    intTest1 Value: " + intTest1.Value);
    Console.WriteLine("    intTest2 Value: " + intTest2.Value);
    Console.WriteLine("    doubleTest1 Value: " + doubleTest1.Value);
    Console.WriteLine("    doubleTest2 Value: " + doubleTest2.Value);

    ++intTest1.Value;
    intTest2.Value *= 3;
    doubleTest1.Value += 3.14;
    doubleTest2.Value += 4.5;

    Console.WriteLine("After messing with values: ");
    Console.WriteLine("    intTest1 Value: " + intTest1.Value);
    Console.WriteLine("    intTest1 Value: " + intTest2.Value);
    Console.WriteLine("    doubleTest1 Value: " + doubleTest1.Value);
    Console.WriteLine("    doubleTest2 Value: " + doubleTest2.Value);            
}


// Output:
// First Call:
// Values upon entering Method:
//     intTest1 Value: 0
//     intTest2 Value: 1
//     doubleTest1 Value: 2.1
//     doubleTest2 Value: 0
// After messing with values:
//     intTest1 Value: 1
//     intTest1 Value: 3
//     doubleTest1 Value: 5.24
//     doubleTest2 Value: 4.5

// Second Call:
// Values upon entering Method:
//     intTest1 Value: 1
//     intTest2 Value: 3
//     doubleTest1 Value: 5.24
//     doubleTest2 Value: 4.5
// After messing with values:
//     intTest1 Value: 2
//     intTest1 Value: 9
//     doubleTest1 Value: 8.38
//     doubleTest2 Value: 9
Iddillian
  • 195
  • 7
  • I would disapprove using `StackTrace` in production code for this goal. Its horrible slow compared to defining a global static variable. In my opinion that doesn't outweigh the advantage of a local static. To make it work a combination of `[CallerFilePath]` and `[CallerLineNumber]` seems to fit better in my opinion. These values are compile time generated: http://stackoverflow.com/questions/22580623/is-callermembername-slow-compared-to-alternatives-when-implementing-inotifypro – Mike de Klerk Dec 30 '16 at 12:49
  • Consider local static variables as next level of encapsulation. It is not needed to every member of class know of something specific to certain method. – Ondřej Jun 06 '18 at 07:33
  • Would using a Stack be better then a dictionary? Maybe then it would be continuous in memory? – Shadowblitz16 May 18 '23 at 01:21
1

Sure. You just have to declare the private static variable outside of the method.

    private static readonly System.Text.RegularExpressions.Regex re = new System.Text.RegularExpressions.Regex( "\\(copy (\\d+)\\)$" );
    private static string AppendCopyToFileName( string f )
    {
        //do stuff.
    }

This is effectively what you are doing with the only difference being that "re" has visibility to the entire class as opposed to just the method.

Thomas
  • 63,911
  • 12
  • 95
  • 141
1

Along the lines of Henk's and BarretJ's answer, I think you can avoid the initialization cost and come even closer by using a property,

private Regex myReg = null;
private Regex MyReg
{
    get {
        if (myReg == null)
            myReg = new Regex("\\(copy (\\d+)\\)$");
        return myReg;
    }
}

Then just use MyReg (note the uppercase 'M' in MyReg) everywhere in your code. The nice thing about this solution is that (although the getter is a function call under the hood) the semantics of properties means that you get to write code as if MyReg was a variable.

The above is how I setup "runtime constants" that require a one-time initialization at runtime.

I do the same thing using nullable types, too. For example,

private bool? _BoolVar = null;
private bool BoolVar
{
    get {
        if (_BoolVar.HasValue)
            return (bool)_BoolVar;
        _BoolVar = /* your initialization code goes here */;
        return (bool)_BoolVar;
    }
}

Then just use BoolVar like a regular normal bool in your code. I don't use internal _BoolVar (the backing store for the BoolVar property) because I just don't need to, remember this is like a runtime constant, so there is no setter. However, if I needed to change the value of the runtime constant for some reason, I'd do that directly on the nullable variable _BoolVar.

The initialization could be pretty involved. But it's only executed one time and only on the first access of the property. And you have the choice of forcing the re-initialization of the runtime constant value by setting _BoolVar back to null.

dathompson
  • 65
  • 3
0

Three years later...

You can approximate it with a captured local variable.

 class MyNose
    {
        private static void Main()
        {
            var myNose= new MyNose();
            var nosePicker = myNose.CreatePicker();

            var x = nosePicker();
            var y = nosePicker();
            var z = nosePicker();
        }

        public Func<int> CreatePicker()
        {
            int boog = 0;

            return () => boog++;
        }
    }
AlfredBr
  • 1,281
  • 13
  • 25
  • Ingenious, but I'm afraid this won't work for an object - if you have `object boog = new object();` it will get re-created on each call. – Marcel Popescu Sep 10 '14 at 20:29
0

Nesting the related members in an inner class as you have shown in question is the cleanest most probably. You need not push your parent method into inner class if the static variable can somehow get the caller info.

public class MyClass 
{
    ...
    class Helper
    {
        static Regex re = new Regex("\\(copy (\\d+)\\)$");
        string caller;

        internal Helper([CallerMemberName] string caller = null)
        {
            this.caller = caller;
        }

        internal Regex Re
        {
            //can avoid hard coding
            get
            {
                return caller == "AppendCopyToFileName" ? re : null;
            }
            set
            {
                if (caller == "AppendCopyToFileName")
                    re = value;
            }
        }
    }


    private static string AppendCopyToFileName(string f)
    {
        var re = new Helper().Re; //get
        new Helper().Re = ...; //set
    }


    private static void Foo() 
    {
        var re = new Helper().Re; //gets null
        new Helper().Re = ...; //set makes no difference
    }
}
  1. You can avoid hard coding of method names in the property using some expression tree tricks.

  2. You can avoid the helper constructor and make the property static, but you need to get the caller info inside the property, via using StackTrace.

Lastly, there is always const possible inside a method, but then one, it's not variable, two, only compile time constants are allowed. Just stating.

nawfal
  • 70,104
  • 56
  • 326
  • 368
0

I was reading this post recently, because I was courious to know, if the mentioned Visual Basic feature (or C feature, which I wasn't aware) would exist in C# as well.

However, I took some time to put together a solution of all the pre-posts. Some word in advance:

  • It's not thread safe (but you can bulid it that way)
  • Because of the use of StackFrame it's painfully slow (as statet in previous post)
  • The solution approach includes not just static local variables, but also non-static variables with proper memory clean-up
  • It's bricolage

The tool is this class:

public static class Persistent<T> where T : struct
{
    static readonly Dictionary<int, T[]> staticValues;
 
    public static ref T Static(T value)
    {
        var stackFrameOffset = new StackFrame(1, false).GetNativeOffset();
 
        if (!staticValues.ContainsKey(stackFrameOffset))
            staticValues.Add(stackFrameOffset, new T[] { value });
 
        return ref staticValues[stackFrameOffset][0];
 
    }
 
    static readonly ConditionalWeakTable<object, Dictionary<int, T[]>> 
        nonStaticValues;
 
    public static ref T Local(T value, object callerInstance)
    {
        var stackFrameOffset = new StackFrame(1, false).GetNativeOffset();
 
        if (!nonStaticValues.TryGetValue(callerInstance, out var storage))
        {
            storage = new Dictionary<int, T[]>
            {
                { stackFrameOffset, new T[] {value} }
            };
            nonStaticValues.Add(callerInstance, storage);
        }
        else if (!storage.ContainsKey(stackFrameOffset))
        {
            storage.Add(stackFrameOffset, new T[] { value });
        }
        return ref storage[stackFrameOffset][0];
 
    }
 
    static Persistent()
    {
        staticValues = new Dictionary<int, T[]>();
        nonStaticValues = new ConditionalWeakTable<object, 
            Dictionary<int, T[]>>();
    }
}

And the use is like that:

public void Method1()
{
    ref int myInt = ref Persistent<int>.Local(0, this);
    myInt++;
    Console.WriteLine($"myInt is now {myInt}");
}

The same applies for Persistent.Static(77) instead of Local where one is for static values while the other method is vor non-static ones...

If you like to read my considerations about, look here: https://csatluegisdorf.blogspot.com/2021/11/persistent-variables-for-method-scope.html

user1470240
  • 580
  • 3
  • 19
0

Here is sort of a hackish way to accomplish what you're trying to do. Turn MyMethod into an Action that creates a closure on x. The variable x will only be visible to the innermost delegate, and behaves like a static variable. If anyone has any suggestions for improving this pattern let me know.

public static readonly Func<string, string> MyMethod = new Func<Func<string, string>>(delegate ()
{
    var x = new Regex("abc", RegexOptions.IgnoreCase); //this Regex will be "static"
    return delegate (string input) { return x.Replace(input, "123"); };
}).Invoke();

//example usage:
public void Init()
{
    Console.WriteLine(MyMethod("abc")); //console will output "123"
}
user3163495
  • 2,425
  • 2
  • 26
  • 43