I have a game that renders the player's nickname.
Normally, I use a nice, styled, bitmap font to render the nickname. However, I only have bitmaps for "normal" characters - A,B,C,...,1,2,3,...!@#$%^,...
. There are no bitmaps for Chinese, Japanese or whatever other "fancy" characters in any other language.
Trying to render such text with a bitmap will crash because I don't supply such bitmaps. Therefore I decided to detect whether the given string was a "fancy" string, and if that was the case, render the nickname using some generated system font.
How can I detect if a string has fancy characters? My current solution is something like
-(BOOL)isNormalText:(NSString *)text {
char accepted[] = {"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*()_+{}/\\\"\'?.,"};
for (int i = 0; i < [text length]; ++i) {
char character = [text characterAtIndex:i];
BOOL found = NO;
for (int j = 0; j < 84 && !found; ++j) {
char acceptedChar = accepted[j];
if (character == acceptedChar) {
found = YES;
}
}
if (!found) {
return NO;
}
}
return YES;
}
Which does NOT work, I think. Because a fancy character is not one character - it is a sequence like "\u123"
.
I have seen a question, in Java, about something similar here: How to check if the word is Japanese or English?
They check if the character value is within the 255 range. But when I do this check in Objective-C, it tells me it is redundant because a char will always be within such range - which makes sense as I imagine the fancy characters to be actually a sequence like "\u123"
...