I wasn't sure how to exactly title this, but I am trying to figure out something with polymorphism.
So basically, I want to have an array of the parent class (object) that holds a bunch of it's child classes (ones that are and aren't collidable). However, I want to be able to put this array into a loop and run the collision function for only the collidable child class, but since the other child class doesn't have a collide function, how can I do this?
(Looks something like this)
class Object
{
protected:
Image image; // Pseudo code to make point
public:
void Collision() = 0;
//Constructor/Destructor
Object(void);
~Object(void);
};
class Collidable : Object
{
private:
Position myPosition; // Pseudo code to make point
public:
void Collision(); // Has collision function for parent class
//Constructor/Destructor
Collidable(void);
~Collidable(void);
};
class Uncollidable : Object
{
private:
Position myPosition; // Pseudo code to make point
public:
// No collision function for parent class
//Constructor/Destructor
Uncollidable(void);
~Uncollidable(void);
};
int main()
{
Collidable collide1, collide2, collide3;
Uncollidable uncollide1, uncollide2, uncollide3;
Object *objects[] { collide1, collide2, uncollide1, uncollide2, uncollide3, collide3 };
for(int i = 0; i < 6; i++)
{
objects[i].Collide(); // Should not work.
}
return 0;
}
^(this was just an example to help show my question, do pardon some of the syntax errors if any)
I'm pretty sure, however, that something like this would be an error since void Collide()
doesn't exist in the Uncollidable
class. So how might I be able to still run the void Collide()
function in the loop while avoiding error? Or is something like this impossible and I just have to make two separate arrays?
I hope I explained my question well.
(I tried to research this, but every time I tried I just got sent to the basics of polymorphism)