I've reading Apple's guide to the Particle Emitter Editor to help me understand some of the concepts behind Particle Systems in iOS 5. I'm adding my particle emitter programmatically not using the Particle Emitter Editor and I'm using CAEmitterCell
and CAEmitterLayer
as I thought this would give me more or less the same type of particle systems as available with SpriteKit
.
It was only when I wanted to experiment a bit with Blend modes (page 17 of the guide) that I realised that there doesn't seem to be a way of doing this wit CAEmitterCell
— the 'particleBlendMode' is defined in the SKEmitterNode
class and I can't see if in the CAEmitterCell
class.
So that's my question: if working programmatically, does SKEmitterNode
provide more possibilities than CAEmitterCell
— or is it possible to create a similar effect to something like blend mode with CAEmitterCell
? And if it isn't possible, are there any other things possible with SKEmitterNode
that aren't possible with CAEmitterCell
?
Many thanks.