My project is to create a flip card game in Android like http://partyhatmy.blogspot.kr/2012/08/angry-bird-matching-card-game.html. The differences are that there will be 3 x 4 total 12 cards on the screen, and the game will have a timer. So if the timer expires or if the user finds all pairs, the new stage begins.
My problem is that I do know how to implement this using SurfaceView, but since all cards are at fixed positions, I think it might be possible to implement the game using layouts in xml, but I don't know how. Is there any starting point resource available on the web?
Edition 1
My Code is like this: I just first want to print the remaining time to one TextView to the screen. The problem is that the screen is all black (without runOnUiThread() invocation, the activity draws the given layout activity_game flawlessly.
public class GameActivity extends Activity {
private TextView mTimerTextView;
private int mRemainingTime = 30;
@Override
protected void onCreate(Bundled savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_game);
mTimerTextView = (TextView)findViewById(R.id.remaining_time);
this.runOnUiThread(new Runnable() {
public void run() {
long lastSystemTime = 0;
mTimeTextView.setText(String.valueOf(mRemainingTime));
while (mRemainingTime > 0) {
if (lastSystemTime == 0) { // initial run
lastSystemTime = System.currentTimeMillis();
continue;
}
long currentTime = System.currentTimeMillis();
long elapsedTime = currentTime - lastSystemTime;
lastSystemTime = currentTime;
if (elapsedTime > 1000) {
mRemainingTime--;
mTimeTextView.setText(String.valueOf(mRemainingTime));
}
// To avoid excessive loop
try {
Thread.sleep(100);
} catch (Exception e) {
e.printStackTrace();
}
}
}
});
}
}