I have a set of points in 3d. I form a line by joining these points. I have to obtain another line which is a shifted version of this line, such that the resultant shift is always to the right of the original line. What would be an approach to solve this problem? How to get the up vectors in the right direction each time?
Assume these points to lie on a sphere. Looking at the top view of the sphere i would want something like this
/\/\/\/\
/\/\/\/\
The first line is the original set of points and the second one the shifted set
Ok i am adding the code
std::vector<osg::Vec3> vertArray; // The array containig the 3d points
std::vector<osg::Vec3> shiftVec; // The array to store the shifted vectors
osg::Vec3 line1, line2, result, upVec, p1, p2, cross1, cross2;
result = vertArray[1] - vertArray[0];
result.normalise();
result = result X upVec; // i am not sure how to get this upvec for general set of points
shiftVec.push_back(result);
for(unsigned int i = 1; i < vertArray.size() - 1; i++)
{
line 1 = vertArray[i-1] - vertArray[i];
line 2 = vertArray[i+1] - vertArray[i];
line1.normalise();
line2.normalise();
upVec = line1 X line2;
line 1 = line1 X upVec;
p1 = vertArray[i-1] + line1;
line 2 = line2 X upVec;
p2 = vertArray[i+1] + line2;
cross1 = upVec;
cross2 = (p2-p1)X line2
float factor = cross2.lenght()/cross1.length();
result = p1+line1*factor;
result = result - vertArray[i];
shiftVec.push_back(result);
}
result = vertArray[i] - vertArray[i-1];
result.normalise();
result = result X upVec; // i am not sure how to get this upvec for general set of points
shiftVec.push_back(result);