I have a very simple C++ lookup table for dispatching commands:
template <class T> Action* CreateAction(Command *c)
{
return new T(c);
}
typedef Action* CreateActionFunc(Command *c);
typedef struct ActionTable {
string name;
CreateActionFunc *func;
} ActionTableEntry;
vector<ActionTableEntry> GlobalActionTable = {
{ "quit" , &CreateAction<DoQuit> },
};
This works fine, but I would rather have my CreateAction function construct the new object on the stack and return it by value. But when I write this:
template <class T> T CreateAction(Command *c)
{
return T(c);
}
typedef Action CreateActionFunc(Command *c);
Then the program will no longer compile. First I get an error that an abstract class cannot be instantiated (on the typedef line) and also an error that the initialization list for the table doesn't match the type of the vector.
There is a very similar question here but every answer uses new
in the factory methods, which is explicitly what I'm trying to avoid. How can this be done?