I created a swift playground in my project. But When I add this
var img2 = UIImage(named : "Demo")
It gives me the following Console Output:
Playground execution failed: error: Execution was interrupted, reason: EXC_BAD_ACCESS (code=1, address=0x20). The process has been left at the point where it was interrupted, use "thread return -x" to return to the state before expression evaluation. * thread #1: tid = 0xac9f4, 0x00000001001a8797 libswift_stdlib_core.dylib
(anonymous namespace)::getImplementationForType(swift::Metadata const*, swift::OpaqueValue const*) + 247, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x20) * frame #0: 0x00000001001a8797 libswift_stdlib_core.dylib
(anonymous namespace)::getImplementationForType(swift::Metadata const*, swift::OpaqueValue const*) + 247 frame #1: 0x00000001001a8416 libswift_stdlib_core.dylibswift_reflectAny + 198 frame #2: 0x000000010033d603 PlaygroundLogger
PlaygroundLogger.PlaygroundObjectWriter.encode_object (PlaygroundLogger.PlaygroundObjectWriter)(A, Swift.String) -> () + 707 frame #3: 0x000000010031ba5f PlaygroundLogger`playground_log + 319 frame #4: 0x000000010bafa174
I added the image in Images.xcassets. I can run this code in my .swift file, but not in my .playground.
I try to change the Resource Path in the playground settings. Only 'None' option can run , the others give me the error message:
"Playground execution terminated because the playground process exited unexpected"