I am currently creating a console applications that only accepts some commands defined by me. The thing is I'm storing a lot of error and notification messages on a static class I created called Messages and then just calling them like Messages.ErrorMessage.... ErrorMessage is just a static string that contains w/e I want printed on the console. What I wanted to ask is if that's a good way of implementing such behavior or should I instead change where I'm keeping all of this Messages?
Thanks for your help!