In Qt 5, signals are always public methods. To make your code compatible with Qt 4, you can make the signals explicitly public like so:
class Foo {
public:
Q_SIGNAL void sigGoToStateOne();
...
}
Alternatively, you can keep arbitrary signal visibility, and declare a friend test class:
class Foo {
friend class FooTest;
...
}
Finally, you can create a test project where you use the Qt's test framework to test the Foo
class's behavior. The code below works in both Qt 4 and Qt 5.
// main.cpp
#include <QCoreApplication>
#include <QStateMachine>
#include <QEventLoop>
#include <QtTest>
#include <QTimer>
class Waiter {
QTimer m_timer;
public:
Waiter() {}
Waiter(QObject * obj, const char * signal) {
m_timer.connect(obj, signal, SIGNAL(timeout()));
}
void stop() {
m_timer.stop();
QMetaObject::invokeMethod(&m_timer, "timeout");
}
void wait(int timeout = 5000) {
QEventLoop loop;
m_timer.start(timeout);
loop.connect(&m_timer, SIGNAL(timeout()), SLOT(quit()));
loop.exec();
}
};
class SignalWaiter : public QObject, public Waiter {
Q_OBJECT
int m_count;
Q_SLOT void triggered() {
++ m_count;
stop();
}
public:
SignalWaiter(QObject * obj, const char * signal) : m_count(0) {
connect(obj, signal, SLOT(triggered()), Qt::QueuedConnection);
}
int count() const { return m_count; }
};
#if QT_VERSION >= QT_VERSION_CHECK(5,0,0)
typedef QSignalSpy SignalSpy;
#else
class SignalSpy : public QSignalSpy, public Waiter {
public:
SignalSpy(QObject * obj, const char * signal) :
QSignalSpy(obj, signal), Waiter(obj, signal) {}
};
#endif
class Foo : public QObject {
Q_OBJECT
friend class FooTest;
QStateMachine m_stateMachine;
QState m_state1;
QState m_state2;
Q_SIGNAL void sigGoToStateOne();
Q_SIGNAL void sigGoToStateTwo();
public:
explicit Foo(QObject * parent = 0) :
QObject(parent),
m_state1(&m_stateMachine),
m_state2(&m_stateMachine)
{
m_stateMachine.setInitialState(&m_state1);
m_state1.addTransition(this, SIGNAL(sigGoToStateTwo()), &m_state2);
m_state2.addTransition(this, SIGNAL(sigGoToStateOne()), &m_state1);
}
Q_SLOT void start() {
m_stateMachine.start();
}
};
class FooTest : public QObject {
Q_OBJECT
void call(QObject * obj, const char * method) {
QMetaObject::invokeMethod(obj, method, Qt::QueuedConnection);
}
Q_SLOT void test1() {
// Uses QSignalSpy
Foo foo;
SignalSpy state1(&foo.m_state1, SIGNAL(entered()));
SignalSpy state2(&foo.m_state2, SIGNAL(entered()));
call(&foo, "start");
state1.wait();
QCOMPARE(state1.count(), 1);
call(&foo, "sigGoToStateTwo");
state2.wait();
QCOMPARE(state2.count(), 1);
call(&foo, "sigGoToStateOne");
state1.wait();
QCOMPARE(state1.count(), 2);
}
Q_SLOT void test2() {
// Uses SignalWaiter
Foo foo;
SignalWaiter state1(&foo.m_state1, SIGNAL(entered()));
SignalWaiter state2(&foo.m_state2, SIGNAL(entered()));
foo.start();
state1.wait();
QCOMPARE(state1.count(), 1);
emit foo.sigGoToStateTwo();
state2.wait();
QCOMPARE(state2.count(), 1);
emit foo.sigGoToStateOne();
state1.wait();
QCOMPARE(state1.count(), 2);
}
};
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
FooTest test;
QTest::qExec(&test, a.arguments());
QMetaObject::invokeMethod(&a, "quit", Qt::QueuedConnection);
return a.exec();
}
#include "main.moc"
I am forcing all signal invocations to be done from the event loop, so that the event transitions will only happen while the event loop is running. This makes the test code uniformly wait after each transition. Otherwise, the second wait
would time out:
Q_SLOT void test1() {
SignalSpy state1(&m_foo.m_state1, SIGNAL(entered()));
SignalSpy state2(&m_foo.m_state2, SIGNAL(entered()));
m_foo.start();
state1.wait();
QCOMPARE(state1.count(), 1);
emit m_foo.sigGoToStateTwo(); // The state2.entered() signal is emitted here.
state2.wait(); // But we wait for it here, and this wait will time out.
QCOMPARE(state2.count(), 1); // But of course the count will match.
emit m_foo.sigGoToStateOne();
state1.wait(); // This would timeout as well.
QCOMPARE(state1.count(), 2);
}
This can be worked around without the use of explicit queued calls by the use of a signal spy class that internally uses a queued connection.