Anyone serious about speed line counting can just create their own implementation:
#include <stdio.h>
#include <string.h>
#include <fcntl.h>
#define BUFFER_SIZE (1024 * 16)
char BUFFER[BUFFER_SIZE];
int main(int argc, char** argv) {
unsigned int lines = 0;
int fd, r;
if (argc > 1) {
char* file = argv[1];
if ((fd = open(file, O_RDONLY)) == -1) {
fprintf(stderr, "Unable to open file \"%s\".\n", file);
return 1;
}
} else {
fd = fileno(stdin);
}
while ((r = read(fd, BUFFER, BUFFER_SIZE)) > 0) {
char* p = BUFFER;
while ((p = memchr(p, '\n', (BUFFER + r) - p))) {
++p;
++lines;
}
}
close(fd);
if (r == -1) {
fprintf(stderr, "Read error.\n");
return 1;
}
printf("%d\n", lines);
return 0;
}
Usage
a < input
... | a
a file
Example:
# time ./wc temp.txt
10000000
real 0m0.115s
user 0m0.102s
sys 0m0.014s
# time wc -l temp.txt
10000000 temp.txt
real 0m0.120s
user 0m0.103s
sys 0m0.016s
* Code compiled with -O3
natively on a system with AVX and SSE4.2 using GCC 4.8.2.