I am attempting to implement a boids flocking model in unity.
I have managed to implement steering behaviours (separate, align, cohere) but I am currently using a fixed radius from the agent to define its neighbourhood (essentially a bubble around the agent). However, what I need to implement is a vision cone like the one detailed in this image:
Im unsure how I could implement this in unity. Could someone point me in the correct direction?
To add clarity, what I want to do is detect all other agents in a vision cone, but I'm unsure how to implement it. Currently I am just detecting all agents within a distance, though I need to ignore the agents behind the one doing detecting ( like in the picture) I'm not looking to visualise it, just detect the agents in that defined neighbourhood.
thanks