If the value of these "globals" will not be changed for the entire run-time of the script, then you absolutely should use constants, as this is exactly what they are for.
You should keep them all centralized in a common include file for readability.
(Edit based on comments follows)
Since it looks like you're using constants for some kind of localization of content, it might be prudent to use a class for this. As I have said: using constants for non-changing values in a procedurally oriented script isn't bad practice in itself, but in the context of localization, there are better ways.
One such would be to create a class with some static methods to translate a string based on the passed ini file, this would be in line with the dependency injection mentioned in other comments and answers here.
An example of such a class would look something like this:
class Localizer {
public static function localize($langFile, $string) {
if (!file_exists($langFile)) {
throw new Exception($langFile . 'not found!');
}
$lang = parse_ini_file($langFile);
return (!empty($lang[$string])) ? $lang[$string] : false;
}
}
You can use it like this:
echo Localizer::localize('./english.ini', 'hello') . "\n";
echo Localizer::localize('./english.ini', 'email') . "\n";
This assumes an ini file that looks like this:
; english.ini
hello = 'Hello!'
email = 'test@test.com'
Realistically, this is probably a more "proper" way than declating a boat load of constants for each language your application runs in, but it is going to open the file every time you need to localize a string, which wouldn't be optimal for a very high volume application on a large system. But, as with a constant, you will be able to access the static methods of a class in the scope of any function in your application so long as the class was included beforehand. No need to use constants or declare globals.
The most proper and efficent way to do it would be to instantiate a class instead of using static methods, which would load the files into memory once and keep them there, eliminating the need to open the file for every string translated. But this would require that you are able to pass the variable containing the instantiation of this class to every function in your code that requires it, or declare it as global, which was exactly what you were trying to avoid in the first place.
So in order to do this, you would probably need to re-structure your code to allow for dependency injection throughout.
To continue with your current code and structure, you can continue using generated constants, which will be much messier, less "proper", and not expandable, but the advantage is that you will only read the ini files once, and keep them in memory.
Or you can use a static method, which is more "proper" but needs to read a file every time you localize a string, meaning that on large systems, it could cause some inefficiency. Realistically though, if your application in low volume, you will likely never see problems arise from this.
The main advantages of this method are expandability, and clean code. While declaring constants might be more efficient in terms of file opening and memory usage in the very short term, in most cases, it's not as expandable, because you can have an unlimited number of strings and language files, which means you could end up in a situation in the future where your loading thousands and thousands of constants every time your application loads.
If you use a class, and only load the files/strings that are needed by that specific user at run time, you can avoid this, no matter how many languages and strings you support.