So on WinXP I have been having a hard time converting a PNG file to an ICO with canvas. I found this method encodeImage
. I don't know if it works but it looks promising but I can't figure out how to feed the image I drew on a canvas into imgITools.decodeData
.
What should I use for aImageStream
and/or aMimeType
?
imgTools.decodeImageData(aImageStream, aMimeType, imgContainer);
This is more of my code:
img['asdf'].file = new FileUtils.File(myPathHere);
let iconStream;
try {
let imgTools = Cc["@mozilla.org/image/tools;1"]
.createInstance(Ci.imgITools);
let imgContainer = { value: null };
imgTools.decodeImageData(aImageStream, aMimeType, imgContainer);
iconStream = imgTools.encodeImage(imgContainer.value,
"image/vnd.microsoft.icon",
"format=bmp;bpp=32");
} catch (e) {
alert('failure converting icon ' + e)
throw("processIcon - Failure converting icon (" + e + ")");
}
let outputStream = FileUtils.openSafeFileOutputStream(img['asdf'].file);
NetUtil.asyncCopy(iconStream, outStream, netutilCallback);