I have make a game (pong) using a kinect, I can recognize one skeleton and I can make gestures to control the left stick, but when I try to play with two players don´t recognize the skeleton of other player. This is what I do so far:
private void SensorSkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
{
Skeleton[] skeletons = new Skeleton[0];
using (SkeletonFrame skeletonFrame = e.OpenSkeletonFrame())
{
if (skeletonFrame != null)
{
skeletons = new Skeleton[skeletonFrame.SkeletonArrayLength];
skeletonFrame.CopySkeletonDataTo(skeletons);
}
if (skeletons.Length != 0)
{
foreach (Skeleton skel in skeletons)
{
if (skel.TrackingState == SkeletonTrackingState.Tracked)
{
this.tracked(skel);
this.trackedLeft(skel);
}
}
}
}
}
public void tracked(Skeleton skeleton)
{
Joint jHandRight = skeleton.Joints[JointType.HandRight];
Joint jHipCenter = skeleton.Joints[JointType.HipCenter];
if ((jHipCenter.Position.Z - jHandRight.Position.Z) > 0.2)
{
//Consider hand raised in front of them
//System.Diagnostics.Debug.WriteLine("Hand: Raised");
//MessageBox.Show("POR FAVORRRRRRRR");
//movement[0] = false;
movement[0] = true;
movement[1] = false;
}
else
{
//Hand is lowered by the users side
//System.Diagnostics.Debug.WriteLine("Hand: Lowered");
//MessageBox.Show("A SERRRRIIIIIOOOOOOOOOOOOOO");
//movement[1] = false;
movement[1] = true;
movement[0] = false;
}
}
Someone could help me.