Your loop does assign the images OK but there is no time to show them because updating the UI is not happening before the loop is through.
You could force the UI update by inserting an Application.DoEvents()
label1.Image = imageList1.Images[number++];
Application.DoEvents();
You can try it but you should not actually use this as your solution! It has two serious issues, none of which you want:
- It gives you no control over the animation speed.
- Application.DoEvents can introduce serious problems in your code and you should not get into the habit of using it at all. Look it up or just believe it!
The best way to do any animation in Winforms is to use a Timer
. In the Button click you set it up and start it. In its Tick you do the animation..
Have alook at this post for a button animation example! Instead of Mouse_Enter
use your button click. Stop the Timer
when the images have all been shown!
If all you want to do is playing around a little getting used to Timers
is highly recommended and there is no need at all for WPF. If you will need a lot of high class animation WPF is indeed the way to go.
Here is the code to a minimal solution:
Timer timer1 = new Timer();
int imageIndex = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if (imageIndex >= imageList1.Images.Count ) timer1.Stop();
label1.Image = imageList1.Images[imageIndex++];
}
private void button1_Click(object sender, EventArgs e)
{
imageIndex = 0;
timer1.Interval = 100; // change ms to suit your needs!
timer1.Start();
}