I have 6 objects in the class GUI which are moving through the code:
Anim anim = new Anim();
Timer timer = new Timer();
timer.scheduleAtFixedRate(anim, 30, 30);
When an object comes to a point I want to stop it. In class Anim I'm doing:
public class Anim extends TimerTask {
@Override
public void run() {
if (t1.x == 300 && t1.y == 300) {
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
It stops application, and I want have stayed at a concrete object. How to do it?
EDIT:
Ok, now it works well, does not interfere with other objects. But the object is moving on and after 1 second back to the starting position. I wish the whole time he was in the same position when a sleep.
if (Main.auto1.x == 700 && Main.auto1.y == 350) {
timer = new javax.swing.Timer(1000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
Main.auto1.x = 700;
Main.auto1.y = 350;
}
});
timer.setRepeats(false);
timer.start();