In my LibGDX game I have a TextureRegion1, which I would like it to serve as a base TextureRegion. Then I have TextureRegion2, which should be placed on top of the first one.
There is the 'obvious solution' and that is to render those two TextureRegions on top of each other. But that would require more rendering time and when rendering the whole map with 10 layers on each time, the graphics processor wouldn't handle it.
So is there a way to merge two TextureRegions in LibGDX?