I am evaluating to switch from CoronaSDK to Cocos2D for cross platform development.
The main requirement is that I need to be able to include native libraries for iOS and Android. I have come across How To Integrate a 3rd party SDK into Plugin-X, but I am not sure if and how this would apply to Cocos2D-JS.
How can native 3rd party libraries (like ad network SDKs) be integrated into a Cocos2D-JS project, that will get compiled into native iOS and Android apps? Anybody with experiences or best practices?