When a function doesn't modify an object argument, I always make it ask for a constant reference even if the referenced object isn't really constant. Is this wrong?
For a wrapper class, I'd like to write this:
template<class B>
class Wrapper{
private:
B* base_;
public:
Wrapper(const B& b) { base_ = const_cast<B*>(&b); }
void ModifyBase();
};
The constructor doesn't modify the base so it asks for a constant reference.
The wrapper have some methods who will need to modify the base so it needs to store a non-constant pointer (thus the conversion).
I feel my solution is not the best.
Is there a better way to do this?
Is there any accepted convention?