I'm new to programming and am getting this error in my Tic-tac-toe game: property self.circle1
not initialized at super.init
call.
I've already control-dragged and connected my UIImage
s and buttons and all that and I've also tried taking the strong
out of those statements (to make the outlet weak) and I'm still not able to run my app. What's going on?
My code:
import UIKit
class ViewController: UIViewController {
//Initializing all imgs as variables:
@IBOutlet strong var circle1: UIImageView
@IBOutlet strong var circle2: UIImageView
@IBOutlet strong var circle3: UIImageView
@IBOutlet strong var circle4: UIImageView
@IBOutlet strong var circle5: UIImageView
@IBOutlet strong var circle6: UIImageView
@IBOutlet strong var circle7: UIImageView
@IBOutlet strong var circle8: UIImageView
@IBOutlet strong var circle9: UIImageView
@IBOutlet strong var circleBtn1: UIButton
@IBOutlet strong var circleBtn2: UIButton
@IBOutlet strong var circleBtn3: UIButton
@IBOutlet strong var circleBtn4: UIButton
@IBOutlet strong var circleBtn5: UIButton
@IBOutlet strong var circleBtn6: UIButton
@IBOutlet strong var circleBtn7: UIButton
@IBOutlet strong var circleBtn8: UIButton
@IBOutlet strong var circleBtn9: UIButton
@IBOutlet strong var resetBtn: UIButton
@IBOutlet strong var ResultsLabel: UILabel
//Creating variables:
var plays = Dictionary<Int,Int>()
var done = false
var aiDeciding = false
//Function that says what to do if a UIButton is clicked:
@IBAction func UIbuttonClicked(sender:UIButton) {
ResultsLabel.hidden = true
if !plays[sender.tag] && !aiDeciding && !done {
setImgforCircle(sender.tag, player:1)
}
//Executing these functions:
checkforWin()
aiTurn()
}
//Function that says sets an X or O in the proper circle depending on player:
func setImgforCircle(spot:Int, player:Int) {
var playerMark = player == 1 ? "x" : "o"
plays[spot] = player
switch spot {
case 1:
circle1.image = UIImage(named: playerMark)
case 2:
circle2.image = UIImage(named: playerMark)
case 3:
circle3.image = UIImage(named: playerMark)
case 4:
circle4.image = UIImage(named: playerMark)
case 5:
circle5.image = UIImage(named: playerMark)
case 6:
circle6.image = UIImage(named: playerMark)
case 7:
circle7.image = UIImage(named: playerMark)
case 8:
circle8.image = UIImage(named: playerMark)
case 9:
circle9.image = UIImage(named: playerMark)
default:
circle2.image = UIImage(named: playerMark)
}
}
//Function that sees if certain paths of circles have the same mark
func checkforWin() {
var whoWon = ["Lost":0, "Won":1]
for (key,value) in whoWon {
if ((plays[1] == value && plays[2] == value && plays[3] == value) || //across top row
(plays[4] == value && plays[5] == value && plays[6] == value) || //across middle row
(plays[7] == value && plays[8] == value && plays[9] == value) || //across bottom row
(plays[1] == value && plays[4] == value && plays[7] == value) || //down left column
(plays[2] == value && plays[5] == value && plays[8] == value) || //down middle column
(plays[3] == value && plays[6] == value && plays[9] == value) || //down right column
(plays[1] == value && plays[5] == value && plays[9] == value) || //diagonal going right
(plays[7] == value && plays[5] == value && plays[3] == value)) { //diagonal going left
ResultsLabel.hidden = false
ResultsLabel.text = "You \(key)!"
}
}
}
func aiTurn() {
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}