I have a 3D rotated rectangle around its center, How can I get the 3D rectangle bounding this rotated rectangle. I found this question to do so but in 2D ; finding min. X and min. Y is not my case in 3D because Z is not always the normal to the rectangle plane.
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2Could you not rotate the rectangle so z is pointing forward then using the same method as in the answer to the question you posted. – Ash Burlaczenko Jun 26 '14 at 12:14
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@AshBurlaczenko do u mean that i rotate it to align with Z axis then compute my points then rotate them again ? I'll try that, Thanks for the hint :) – Sara S. Jun 26 '14 at 12:16