I'm starting to play around with some C code within Objective-C programs. The function I'm trying to write sorts all of the lat/long coordinates from a KML file into clusters based on 2D arrays.
I'm using three 2D arrays to accomplish this:
NSUInteger **bucketCounts
refers to the number of CLLocationCoordinate2D
s in a cluster.
CLLocationCoorindate2D **coordBuckets
is an array of arrays of coordinates
NSUInteger **bucketPointers
refers to an index in the array of coordinates from coordBuckets
Here's the code that is messing me up:
//Initialize C arrays and indexes
int n = 10;
bucketCounts = (NSUInteger**)malloc(sizeof(NSUInteger*)*n);
bucketPointers = (NSUInteger**)malloc(sizeof(NSUInteger*)*n);
coordBuckets = (CLLocationCoordinate2D **)malloc(sizeof(CLLocationCoordinate2D*)*n);
for (int i = 0; i < n; i++) {
bucketPointers[i] = malloc(sizeof(NSUInteger)*n);
bucketCounts[i] = malloc(sizeof(NSUInteger)*n);
}
NSUInteger nextEmptyBucketIndex = 0;
int bucketMax = 500;
Then for each CLLocationCoordinate2D
that needs to be added:
//find location to enter point in matrix
int latIndex = (int)(n * (oneCoord.latitude - minLat)/(maxLat-minLat));
int lonIndex = (int)(n * (oneCoord.longitude - minLon)/(maxLon-minLon));
//see if necessary bucket exists yet. If not, create it.
NSUInteger positionInBucket = bucketCounts[latIndex][lonIndex];
if (positionInBucket == 0) {
coordBuckets[nextEmptyBucketIndex] = malloc(sizeof(CLLocationCoordinate2D) * bucketMax);
bucketPointers[latIndex][lonIndex] = nextEmptyBucketIndex;
nextEmptyBucketIndex++;
}
//Insert point in bucket.
NSUInteger bucketIndex = bucketPointers[latIndex][lonIndex];
CLLocationCoordinate2D *bucketForInsert = coordBuckets[bucketIndex];
bucketForInsert[positionInBucket] = oneCoord;
bucketCounts[latIndex][lonIndex]++;
positionInBucket++;
//If bucket is full, expand it.
if (positionInBucket % bucketMax == 0) {
coordBuckets[bucketIndex] = realloc(coordBuckets[bucketIndex], (sizeof(CLLocationCoordinate2D) * (positionInBucket + bucketMax)));
}
Things seem to be going well for about 800 coordinates, but at the same point a value in either bucketCounts
or bucketPointers
gets set to an impossibly high number, which causes a reference to a bad value and crashes the program. I'm sure this is a memory management issue, but I don't know C well enough to troubleshoot it myself. Any helpful pointers for where I'm going wrong? Thanks!