The explanation for these results lies in the type of the values returned by the sqrt
function:
> :t sqrt
sqrt :: Floating a => a -> a
The Floating a
means that the value returned belongs to the Floating type class.
The values of all types belonging to this class are stored as floating point numbers. These sacrifice precision for the sake of covering a larger range of numbers.
Double precision floating point numbers can cover very large ranges but they have limited precision and cannot encode all possible numbers. The square root of 2 (√2) is one such number:
> sqrt 2
1.4142135623730951
> sqrt 2 + 0.000000000000000001
1.4142135623730951
As you see above, it is impossible for double precision floating point numbers to be precise enough to represent √2 + 0.000000000000000001, it is simply rounded to the closest approximation which can be expressed using floating point encoding.
As mentioned by another poster, √2 is an irrational number which can be simplified to mean that it requires an infinite number of digits to represent correctly. As such it cannot be represented faithfully using floating point numbers. This leads to errors such as the one you noticed when multiplying it with itself.
You can learn about floating points on their wikipedia page: http://en.wikipedia.org/wiki/Floating_point.
I especially recommend that you read the answer to this other Stack Overflow question: Floating Point Limitations and follow the mentioned link, it will help you understand what's going on under the hood.
Note that this is a problem in every language, not just Haskell. One way to get rid of it entirely is to use symbolic computation libraries but they are much slower than the floating point numbers offered by CPUs. For many computations the loss of precision due to floating points is not a problem.