I'm working on a GameBoy emulator in C and currently I'm working on the CPU core. Nevertheless, I am not sure if I understand when the carry and half-carry flags are set, especially in operations like:
LD HL, SP+n
(http://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html)
My implementation of this opcode is:
DELETED
Is it correct implementation or did I misunderstand flags?
EDIT: My implementation was wrong and this question duplicates another. Here is the correct implementation (I hope), it probably isn't very resource effective though:
case 0xF8:
{
int8_t n = (int8_t)readmem(PC+1); /* Load n and use it as signed integer */
/* HL and SP are declared as uint16_t */
HL = SP + n; /* Put the value of SP + n to 16-bit register HL*/
resetf(FZ); /* Reset zero flag*/
resetf(FN); /* Reset subtract flag*/
if((SP & 0x000F + n & 0x000F) & 0x00F0)
{
setf(FH); /* Set half-carry flag */
}
else
{
resetf(FH); /* Reset half-carry flag */
}
if((SP & 0x00FF + n & 0x00FF) & 0x0F00)
{
setf(FC); /* Set carry flag */
}
else
{
resetf(FC); /* Reset carry flag */
}
PC+=2; /* Increase program counter */
break;
}