I'm trying to use a third party C++ library that isn't using namespaces and is causing symbol conflicts. The conflicting symbols are for classes my code isn't utilizing, so I was considering creating custom header files for the third party library where the class declarations only include the public members my code is using, leaving out any members that use the conflicting classes. Basically creating an interface.
I have three questions:
If the compilation to .obj files works, will this technique still cause symbol conflicts when I get to linking?
If that isn't a problem, will the varying class declarations cause problems when linking? For example, does the linker verify that the declaration of a class used by each .obj file has the same number of members?
If neither of those are a problem and I'm able to link the .obj files, will it cause problems when invoking methods? I don't know exactly how C++ works under the hood, but if it uses indexes to point to class methods, and those indexes were different from one .obj file to another, I'm guessing this approach would blow up at runtime.