Right now I am working in developing live wallpaper. I have around 75 animation images for my main character and in one spot I can't able to load it into memory. It throws an OutOfMomory exception.
Basically I have to continuously change frame of my main character from first to last. So I write algorithm for loading required image and unload other image. But it calls garbage collector program continuously so as a result animation can't run smoothly as per expectation.
So how to manage that much images for live wallpaper?? Please provide some guidance here.