I'm looking to make a console game which would constantly need to output frames of ASCII graphics, but I'm wondering how to make the function much smoother. While I don't believe the nethack-console
game isn't written in Python, I'm looking at how well it can display 'animated' frames which don't seem to move around, and not clearly showing that the graphics were 'reprinted', in turn making the graphics very consistent, and any animation that happens 'seems to be done on a single print-out'. If the description isn't clear enough, let me use examples:
000X
If the 'x' would move one unit to the left, I'd like to see this on the console:
00X0
and not:
000X
00X0