Generally in javascript you want to create objects like so:
var obj = {};
obj.someProperty = 'someValue';
obj.someOtherProperty = 'someOtherValue';
Or, you could use object literal notation, like this:
var obj = {
someProperty: 'someValue',
someOtherProperty: 'someOtherValue'
};
The Object.create function is an interesting one. Yes, it does create an empty object, but it isn't like the objects defined above. Instantiating and object with Object.create will give the new empty object inheritance up to the parameter you give the Object.create function. For instance, if we define an object as:
var actions = {
shout: function(message){
console.log(message.toUpperCase() + '!');
}
}
And then create a new object with Object.create():
var newObject = Object.create(actions); // creates a new object: newObject = {};
newObject will not contain any of it's own properties, but it will be able to access the properties of the parent actions object. After defining those object, try this out:
newObject.hasOwnProperty('shout'); // returns false
newObject.shout('Hello!'); // logs 'HELLO!!'
This example just goes to show how inheritance works from the newly created object to it's parent. This can be extremely useful, but make sure you specifically want that behavior before creating objects with Object.create-- otherwise, better be safe and use one of the two other methods above.
Hope that helps!
Edit:
Alternatively, if you're just trying to create many separate instances of the same object, you can create a constructor and invoke it with the new keyword, like this:
var Tank = function(speed, durability){
this.speed = speed;
this.durability = durability;
this.location = 0;
this.shoot = function(){
console.log('Pew pew');
};
this.move = function(){
this.location += speed;
};
}
var myTank = new Tank(5, 15); // creates new tank with speed 5 and durability 15,
// that also has all the default properties and methods,
// like location, shoot, and move.
var yourTank = new Tank(7, 12); // instantiates a different tank that myTank, with it's
// own speed and durability properties, but also has the
// default location, shoot, and move properties/ methods
var enemyTank = new Tank(10, 25);// instantiates yet another, unique tank with it's own
// unique values for speed and durability, but again with
// the default location, shoot, and move properties/methods