I'm trying to make it so that I can move a camera around a world, however I'm having a tough time finding resources that will explain this clearly. Most resources I have found are explaining (At least I think they are) how to move the world around the camera, without the camera moving, to create the illusion of movement.
I have implemented this, however rotation of the world results in the world spinning around the origin of the world rather than the camera. Now I am of the mindset that I would get far better results if I could move the camera through the world and rotate it independently. I am asking which way is better for creating camera movement in JOGL.. Moving the world around the camera, or moving the camera through the world?