I have created two program one is server and the other one is client for creating chatroom but the issue is when i upload it to server then i get error message
Warning: socket_bind(): unable to bind address [98]: Address already in use
I have searched all over the web and seen also previous answers related to websockets but the issue is same. It is hosted on Linux CentOs. Below is the code. It is working on localhost i have changed the port number also. Same is the case when i run https://code.google.com/p/phpwebsocket/code. You can get the below code at the following url :http://www.sanwebe.com/2013/05/chat-using-websocket-php-socket. Please help... Thanks
Server.php
<?php
// set some variables
// don't timeout!
set_time_limit(0);
ob_implicit_flush();
$host = "XX.XX.XXX.XX";
$port = "25764";
// create socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("Could not create socket\n");
// bind socket to port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
$result = socket_bind($socket, $host, $port) or die("Could not bind to socket\n");
// start listening for connections
$result = socket_listen($socket, 3) or die("Could not set up socket listener\n");
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
{
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_name = $tst_msg->name; //sender name
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
//prepare data to be sent to client
$response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color)));
send_message($response_text); //send data
break 2; //exist this loop
}
$buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
send_message($response);
}
}
}
// close the listening socket
socket_close($sock);
function send_message($msg)
{
global $clients;
foreach($clients as $changed_socket)
{
@socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text)
{
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line)
{
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
{
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: wss://$host:$port/test3/server.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
?>
Client.php
<!DOCTYPE html>
<html>
<head>
<meta charset='UTF-8' />
<style type="text/css">
<!--
.chat_wrapper {
width: 500px;
margin-right: auto;
margin-left: auto;
background: #CCCCCC;
border: 1px solid #999999;
padding: 10px;
font: 12px 'lucida grande',tahoma,verdana,arial,sans-serif;
}
.chat_wrapper .message_box {
background: #FFFFFF;
height: 150px;
overflow: auto;
padding: 10px;
border: 1px solid #999999;
}
.chat_wrapper .panel input{
padding: 2px 2px 2px 5px;
}
.system_msg{color: #BDBDBD;font-style: italic;}
.user_name{font-weight:bold;}
.user_message{color: #88B6E0;}
-->
</style>
</head>
<body>
<?php
$colours = array('007AFF','FF7000','FF7000','15E25F','CFC700','CFC700','CF1100','CF00BE','F00');
$user_colour = array_rand($colours);
?>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<script language="javascript" type="text/javascript">
$(document).ready(function(){
//create a new WebSocket object.
var wsUri = "ws://XX.XX.XXX.XX:25764/test3/server.php";
websocket = new WebSocket(wsUri);
websocket.onopen = function(ev) { // connection is open
$('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user
}
$('#send-btn').click(function(){ //use clicks message send button
var mymessage = $('#message').val(); //get message text
var myname = $('#name').val(); //get user name
if(myname == ""){ //empty name?
alert("Enter your Name please!");
return;
}
if(mymessage == ""){ //emtpy message?
alert("Enter Some message Please!");
return;
}
//prepare json data
var msg = {
message: mymessage,
name: myname,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
});
//#### Message received from server?
websocket.onmessage = function(ev) {
var msg = JSON.parse(ev.data); //PHP sends Json data
var type = msg.type; //message type
var umsg = msg.message; //message text
var uname = msg.name; //user name
var ucolor = msg.color; //color
if(type == 'usermsg')
{
$('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>");
}
if(type == 'system')
{
$('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>");
}
$('#message').val(''); //reset text
};
websocket.onerror = function(ev){$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");};
websocket.onclose = function(ev){$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");};
});
</script>
<div class="chat_wrapper">
<div class="message_box" id="message_box"></div>
<div class="panel">
<input type="text" name="name" id="name" placeholder="Your Name" maxlength="10" style="width:20%" />
<input type="text" name="message" id="message" placeholder="Message" maxlength="80" style="width:60%" />
<button id="send-btn">Send</button>
</div>
</div>
</body>
</html>
Working Client Code:
<?php
// where is the socket server?
$host = "XX.XX.XXX.XX";
$port = "25763";
$message = "Hello Server This is the first message to the server";
echo "Message To server :".$message;
// create socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("Could not create socket\n");
// connect to server
$result = socket_connect($socket, $host, $port) or die("Could not connect to server\n");
// send string to server
socket_write($socket, $message, strlen($message)) or die("Could not send data to server\n");
// get server response
$result = socket_read ($socket, 1024) or die("Could not read server response\n");
echo "Reply From Server :".$result;
// close socket
socket_close($socket);
// print result to browser
?>
Working Server Code:
<?php
$host = "XX.XX.XXX.XX";
$port = "25763";
// don't timeout!
set_time_limit(0);
// create socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP) or die("Could not create socket\n");
// bind socket to port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
$result = socket_bind($socket, $host, $port) or die("Could not bind to socket\n");
// start listening for connections
$result = socket_listen($socket, 3) or die("Could not set up socket listener\n");
// accept incoming connections
// spawn another socket to handle communication
$spawn = socket_accept($socket) or die("Could not accept incoming connection\n");
// read client input
$input = socket_read($spawn, 1024) or die("Could not read input\n");
// clean up input string
$input = trim($input);
echo "Client Message : ".$input;
// reverse client input and send back
$output = strrev($input) . "\n";
echo $spawn;
socket_write($spawn, $output, strlen ($output)) or die("Could not write output\n");
// close sockets
socket_close($spawn);
socket_close($socket);
?>