Why?! Why C++ requires the class to be movable even if it's not used! For example:
#include <iostream>
using namespace std;
struct A {
const int idx;
// It could not be compileld if I comment out the next line and uncomment
// the line after the next but the moving constructor is NOT called anyway!
A(A&& a) : idx(a.idx) { cout<<"Moving constructor with idx="<<idx<<endl; }
// A(A&& a) = delete;
A(const int i) : idx(i) { cout<<"Constructor with idx="<<i<<endl; }
~A() { cout<<"Destructor with idx="<<idx<<endl; }
};
int main()
{
A a[2] = { 0, 1 };
return 0;
}
The output is (the move constructor is not called!):
Constructor with idx=0
Constructor with idx=1
Destructor with idx=1
Destructor with idx=0
The code can not be compiled if moving constructor is deleted ('use of deleted function ‘A::A(A&&)’'. But if the constructor is not deleted it is not used! What a stupid restriction? Note: Why do I need it for? The practical meaning appears when I am trying to initialize an array of objects contains unique_ptr field. For example:
// The array of this class can not be initialized!
class B {
unique_ptr<int> ref;
public:
B(int* ptr) : ref(ptr)
{ }
}
// The next class can not be even compiled!
class C {
B arrayOfB[2] = { NULL, NULL };
}
And it gets even worse if you are trying to use a vector of unique_ptr's.
Okay. Thanks a lot to everybody. There is big confusion with all those copying/moving constructors and array initialization. Actually the question was about the situation when the compiler requires a copying consrtuctor, may use a moving construcor and uses none of them. So I'm going to create a new question a little bit later when I get a normal keyboard. I'll provide the link here.
P.S. I've created more specific and clear question - welcome to discuss it!