I am trying to port an existing random generator based on 128 bit XorShift from C
. But I have trouble with generating the seed which is just generating the same number again and again.
static uint64_t s[ 2 ];
static uint64_t __inline next(void) {
uint64_t s1 = s[ 0 ];
const uint64_t s0 = s[ 1 ];
s[ 0 ] = s0;
s1 ^= s1 << 23;
return ( s[ 1 ] = ( s1 ^ s0 ^ ( s1 >> 17 ) ^ ( s0 >> 26 ) ) ) + s0;
}
uint64_t getusertime() {
struct rusage rusage;
getrusage( 0, &rusage );
return rusage.ru_utime.tv_sec * 1000000ULL + ( rusage.ru_utime.tv_usec / 1000 ) * 1000;
}
int main( int argc, char* argv[] ) {
const long long int n = strtoll( argv[1], NULL, 0 );
uint64_t t = 0;
for( int i = 0; i < 2; i++ ) s[ i ] = -1ULL / 3;
const int64_t start = getusertime();
for( long long int i = n; i-- != 0; ) t ^= next();
const int64_t elapsed = getusertime() - start;
const double secs = elapsed / 1E6;
printf( "%f s, %.02f queries/s, %.02f ns/query\n", secs, n / secs, 1E9 * secs / n );
if ( t == 0 ) putchar( 0 );
return 0;
}
program Project1;
var
S: Array [0..1] of UInt64;
function XorShift128: UInt64;
var
s0, s1: UInt64;
begin
s1 := s[0];
s0 := s[1];
s[0] := s0;
s1 := s1 xor (s1 shl 23);
s[1] := (s1 xor s0 xor (s1 shr 17) xor (s0 shr 26));
Result := s[1] + s0;
end;
procedure GenerateSeed;
var
I: Integer;
begin
for I := 0 to High(S) do
S[I] := MaxLongInt div 3;
end;
var
I: UInt64;
begin
GenerateSeed;
I := XorShift128;
end.