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I'm working on a OpenGL project that I would like to port to embedded systems that support OpenGL|ES.

Since OpenGL|ES is a subset of OpenGL how hard would it be to compile my OpenGL application on an embedded system? (Assuming that my OpenGL code is in the limits of OpenGL|ES)

I guess what I'm wondering is: is it possible to dircetly wrap my OpenGL calls with MACROS to make it compatible with OpenGL|ES API call names? Are there any calls specific to OpenGL|ES that I would have to implement?

genpfault
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almb
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2 Answers2

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  1. AMD has such an emulator (Beyond3D news)

  2. ARM provides GL ES emulation (MaliDeveloper)

  3. The general list of available emulators.

Mohsin Khubaib Ahmed
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Viktor Latypov
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There's always dgles. Sami Kyostila made some updates to it.

genpfault
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