This program is about creating components and moving them randomly in JApplet and removing the components if required. Every mouse click creates a new component. After creating component we can click on it and drag it where ever we want. Double clicking on the component removes it. I was successful in creating, moving and removing components.
For example i created three components on the JApplet by clicking three times randomly at different places on the JApplet.Please click here to view created components I moved them randomly around the screen. Please click here to view JApplet after randomly moving them around screen My goal is to write the final coordinates(x,y) of their position on the screen for all components created in to a text file by clicking a write button. I have no idea about mouseReleased method. Please help me with this. Thank you. Your help is very much appreciated.
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.awt.geom.*;
import javax.swing.*;
This is my main class
public class MouseTest extends JApplet
{
public void init()
{
EventQueue.invokeLater(new Runnable() {
public void run()
{
MousePanel panel = new MousePanel();
add(panel);
}
});
}
public static void main(String[] args)
{
EventQueue.invokeLater(new mainThread());
}
}
class mainThread implements Runnable
{
public void run()
{
JPanel panel = new MousePanel();
JFrame frame = new JFrame("MouseTest");
frame.add(panel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300,200);
frame.setVisible(true);
}
}
class MousePanel extends JPanel
{
public MousePanel()
{
squares = new ArrayList<Rectangle2D>();
current = null;
addMouseListener(new MouseHandler());
addMouseMotionListener(new MouseMotionHandler());
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// draw all squares
for (Rectangle2D r : squares)
g2.draw(r);
}
/**
* Finds the first square containing a point.
* @param p a point
* @return the first square that contains p
*/
public Rectangle2D find(Point2D p)
{
for (Rectangle2D r : squares)
{
if (r.contains(p)) return r;
}
return null;
}
/**
* Adds a square to the collection.
* @param p the center of the square
*/
public void add(Point2D p)
{
double x = p.getX();
double y = p.getY();
current = new Rectangle2D.Double(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH,
SIDELENGTH);
squares.add(current);
repaint();
}
/**
* Removes a square from the collection.
* @param s the square to remove
*/
public void remove(Rectangle2D s)
{
if (s == null) return;
if (s == current) current = null;
squares.remove(s);
repaint();
}
private static final int SIDELENGTH = 10;
private ArrayList<Rectangle2D> squares;
private Rectangle2D current;
// the square containing the mouse cursor
these are methods for defining and dragging and removing the object
private class MouseHandler extends MouseAdapter
{
public void mousePressed(MouseEvent event)
{
// add a new square if the cursor isn't inside a square
current = find(event.getPoint());
if (current == null) add(event.getPoint());
}
public void mouseClicked(MouseEvent event)
{
// remove the current square if double clicked
current = find(event.getPoint());
if (current != null && event.getClickCount() >= 2) remove(current);
}
}
private class MouseMotionHandler implements MouseMotionListener
{
public void mouseMoved(MouseEvent event)
{
// set the mouse cursor to cross hairs if it is inside
// a rectangle
if (find(event.getPoint()) == null) setCursor(Cursor.getDefaultCursor());
else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
}
public void mouseDragged(MouseEvent event)
{
if (current != null)
{
int x = event.getX();
int y = event.getY();
// drag the current rectangle to center it at (x, y)
current.setFrame(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH, SIDELENGTH);
repaint();
}
}
}
}