I mean the following. I have a few classes which inherit the same base class. Union consists of pointers of these classes:
#include "stdio.h"
class A {
public:
A() { printf("A\n"); }
virtual ~A() { printf("~A\n"); }
};
class B : public A {
public:
B() { printf("B\n"); }
virtual ~B() { printf("~B\n"); }
};
class C : public A {
public:
C() { printf("C\n"); }
virtual ~C() { printf("~C\n"); }
};
int main() {
union {
B* b;
C* c;
} choice;
choice.b = new B();
delete choice.c; //We have B object, but deleting C
return 0;
}
It seems to work, but I'm not sure if it isn't implementation-specific behaviour. Can I use such weird deleting method or should I remember a type of stored object and delete it respectively?
P.S. I use C++11 and want it works on both GCC and Visual C++ (2012 and higher). In a real project I have more complex class hierarchy but all of them are successors (directly or indirectly) of the same abstract base class