I am making an RPG game with C++/x86 asm. My question is related to the C++ component. In C++/win32 how would I detect if the computer is shutting down or turning off, or whatever else - so that I can save the game session. My game has a 'save' option, but if the user or another program decides to shut off the computer how can I detect this with some kind of API hook so that I can instantly save the game session to the text file.
Now please don't suggest an option by creating a thread to run passively as I want to keep the file size to a minimum, so if you can suggest some sort of WM_ hook that would be great. I'd refer to MSDN but I don't want to be searching for hours through their WM directory.