Can someone offer a tutorial for using vertex buffer objects (VBOs) in Android?
I am working on a 2D HUD which is drawn using OpenGL ES 2 on Android.
Can someone offer a tutorial for using vertex buffer objects (VBOs) in Android?
I am working on a 2D HUD which is drawn using OpenGL ES 2 on Android.
The best OpenGL ES tutorials are not specifically for Android, but the way VBOs are used will be directly portable. The best OpenGL ES examples are in the PowerVR SDK.
There is also a collection of relevant articles on my blog that will help too.